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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-03-08 22:31:53 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:23 +0200
commitab463712474de5f99eec137a9c6233e55fe184f0 (patch)
tree30d79ac64dd03d5cfafd07c0c42c2baadc82de98 /src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
parentshader: Implement R2P (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
index edcc2a1cc..2aff673aa 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
@@ -102,4 +102,52 @@ Id EmitConvertF64F32(EmitContext& ctx, Id value) {
return ctx.OpFConvert(ctx.F64[1], value);
}
+Id EmitConvertF16S32(EmitContext& ctx, Id value) {
+ return ctx.OpConvertSToF(ctx.F16[1], value);
+}
+
+Id EmitConvertF16S64(EmitContext& ctx, Id value) {
+ return ctx.OpConvertSToF(ctx.F16[1], value);
+}
+
+Id EmitConvertF16U32(EmitContext& ctx, Id value) {
+ return ctx.OpConvertUToF(ctx.F16[1], value);
+}
+
+Id EmitConvertF16U64(EmitContext& ctx, Id value) {
+ return ctx.OpConvertUToF(ctx.F16[1], value);
+}
+
+Id EmitConvertF32S32(EmitContext& ctx, Id value) {
+ return ctx.OpConvertSToF(ctx.F32[1], value);
+}
+
+Id EmitConvertF32S64(EmitContext& ctx, Id value) {
+ return ctx.OpConvertSToF(ctx.F32[1], value);
+}
+
+Id EmitConvertF32U32(EmitContext& ctx, Id value) {
+ return ctx.OpConvertUToF(ctx.F32[1], value);
+}
+
+Id EmitConvertF32U64(EmitContext& ctx, Id value) {
+ return ctx.OpConvertUToF(ctx.F32[1], value);
+}
+
+Id EmitConvertF64S32(EmitContext& ctx, Id value) {
+ return ctx.OpConvertSToF(ctx.F64[1], value);
+}
+
+Id EmitConvertF64S64(EmitContext& ctx, Id value) {
+ return ctx.OpConvertSToF(ctx.F64[1], value);
+}
+
+Id EmitConvertF64U32(EmitContext& ctx, Id value) {
+ return ctx.OpConvertUToF(ctx.F64[1], value);
+}
+
+Id EmitConvertF64U64(EmitContext& ctx, Id value) {
+ return ctx.OpConvertUToF(ctx.F64[1], value);
+}
+
} // namespace Shader::Backend::SPIRV