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author | liamwhite <liamwhite@users.noreply.github.com> | 2023-02-02 04:38:00 +0100 |
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committer | GitHub <noreply@github.com> | 2023-02-02 04:38:00 +0100 |
commit | a9a860a4f7fbf192435107ce9855d84c9fe1f475 (patch) | |
tree | 5063c9bbadfdfa449e590f2d945e55233e9f090a /src/shader_recompiler/backend/spirv/spirv_emit_context.h | |
parent | Merge pull request #9696 from german77/please_forgive_me_for_this_sin (diff) | |
parent | spirv: Fix TXQ with MSAA textures (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/backend/spirv/spirv_emit_context.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h index dbc5c55b9..768a4fbb5 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.h +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.h @@ -35,6 +35,7 @@ struct TextureDefinition { Id pointer_type; Id image_type; u32 count; + bool is_multisample; }; struct TextureBufferDefinition { |