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authorAmeer J <52414509+ameerj@users.noreply.github.com>2023-11-27 03:08:53 +0100
committerGitHub <noreply@github.com>2023-11-27 03:08:53 +0100
commit1d11fe00a3000efbf6a0a4bb690e0d544a1b7b4a (patch)
treec219aacab776c0a1e3956614b60a01fa2f6164cb /src/shader_recompiler/frontend/ir/modifiers.h
parentshader_recompiler: Align SSBO offsets in GlobalMemory functions (diff)
parentMerge pull request #11535 from GPUCode/upload_cmdbuf (diff)
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-rw-r--r--src/shader_recompiler/frontend/ir/modifiers.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/frontend/ir/modifiers.h b/src/shader_recompiler/frontend/ir/modifiers.h
index 1e9e8c8f5..c20c2401f 100644
--- a/src/shader_recompiler/frontend/ir/modifiers.h
+++ b/src/shader_recompiler/frontend/ir/modifiers.h
@@ -40,7 +40,7 @@ union TextureInstInfo {
BitField<21, 1, u32> has_lod_clamp;
BitField<22, 1, u32> relaxed_precision;
BitField<23, 2, u32> gather_component;
- BitField<25, 2, u32> num_derivates;
+ BitField<25, 2, u32> num_derivatives;
BitField<27, 3, ImageFormat> image_format;
BitField<30, 1, u32> ndv_is_active;
};