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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-03-08 22:31:53 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:23 +0200
commitab463712474de5f99eec137a9c6233e55fe184f0 (patch)
tree30d79ac64dd03d5cfafd07c0c42c2baadc82de98 /src/shader_recompiler/frontend/maxwell/translate/impl/texture_sample.cpp
parentshader: Implement R2P (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_sample.cpp232
1 files changed, 232 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_sample.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_sample.cpp
new file mode 100644
index 000000000..98d9f4c64
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_sample.cpp
@@ -0,0 +1,232 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <optional>
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "shader_recompiler/frontend/ir/modifiers.h"
+#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
+
+namespace Shader::Maxwell {
+namespace {
+enum class Blod : u64 {
+ None,
+ LZ,
+ LB,
+ LL,
+ INVALIDBLOD4,
+ INVALIDBLOD5,
+ LBA,
+ LLA,
+};
+
+enum class TextureType : u64 {
+ _1D,
+ ARRAY_1D,
+ _2D,
+ ARRAY_2D,
+ _3D,
+ ARRAY_3D,
+ CUBE,
+ ARRAY_CUBE,
+};
+
+Shader::TextureType GetType(TextureType type, bool dc) {
+ switch (type) {
+ case TextureType::_1D:
+ return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
+ case TextureType::ARRAY_1D:
+ return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
+ case TextureType::_2D:
+ return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
+ case TextureType::ARRAY_2D:
+ return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
+ case TextureType::_3D:
+ return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
+ case TextureType::ARRAY_3D:
+ throw NotImplementedException("3D array texture type");
+ case TextureType::CUBE:
+ return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
+ case TextureType::ARRAY_CUBE:
+ return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
+ }
+ throw NotImplementedException("Invalid texture type {}", type);
+}
+
+IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
+ const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, v.X(reg)); }};
+ switch (type) {
+ case TextureType::_1D:
+ return v.F(reg);
+ case TextureType::ARRAY_1D:
+ return v.ir.CompositeConstruct(read_array(), v.F(reg + 1));
+ case TextureType::_2D:
+ return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1));
+ case TextureType::ARRAY_2D:
+ return v.ir.CompositeConstruct(read_array(), v.F(reg + 1), v.F(reg + 2));
+ case TextureType::_3D:
+ return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
+ case TextureType::ARRAY_3D:
+ throw NotImplementedException("3D array texture type");
+ case TextureType::CUBE:
+ return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
+ case TextureType::ARRAY_CUBE:
+ return v.ir.CompositeConstruct(read_array(), v.F(reg + 1), v.F(reg + 2), v.F(reg + 3));
+ }
+ throw NotImplementedException("Invalid texture type {}", type);
+}
+
+IR::F32 MakeLod(TranslatorVisitor& v, IR::Reg& reg, Blod blod) {
+ switch (blod) {
+ case Blod::None:
+ return v.ir.Imm32(0.0f);
+ case Blod::LZ:
+ return v.ir.Imm32(0.0f);
+ case Blod::LB:
+ case Blod::LL:
+ case Blod::LBA:
+ case Blod::LLA:
+ return v.F(reg++);
+ case Blod::INVALIDBLOD4:
+ case Blod::INVALIDBLOD5:
+ break;
+ }
+ throw NotImplementedException("Invalid blod {}", blod);
+}
+
+IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg& reg, TextureType type) {
+ const IR::U32 value{v.X(reg++)};
+ switch (type) {
+ case TextureType::_1D:
+ case TextureType::ARRAY_1D:
+ return v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4));
+ case TextureType::_2D:
+ case TextureType::ARRAY_2D:
+ return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4)),
+ v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4)));
+ case TextureType::_3D:
+ case TextureType::ARRAY_3D:
+ return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4)),
+ v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4)),
+ v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(4)));
+ case TextureType::CUBE:
+ case TextureType::ARRAY_CUBE:
+ throw NotImplementedException("Illegal offset on CUBE sample");
+ }
+ throw NotImplementedException("Invalid texture type {}", type);
+}
+
+bool HasExplicitLod(Blod blod) {
+ switch (blod) {
+ case Blod::LL:
+ case Blod::LLA:
+ case Blod::LZ:
+ return true;
+ default:
+ return false;
+ }
+}
+
+void Impl(TranslatorVisitor& v, u64 insn, bool aoffi, Blod blod, bool lc,
+ std::optional<u32> cbuf_offset) {
+ union {
+ u64 raw;
+ BitField<35, 1, u64> ndv;
+ BitField<49, 1, u64> nodep;
+ BitField<50, 1, u64> dc;
+ BitField<51, 3, IR::Pred> sparse_pred;
+ BitField<0, 8, IR::Reg> dest_reg;
+ BitField<8, 8, IR::Reg> coord_reg;
+ BitField<20, 8, IR::Reg> meta_reg;
+ BitField<28, 3, TextureType> type;
+ BitField<31, 4, u64> mask;
+ } const tex{insn};
+
+ if (lc) {
+ throw NotImplementedException("LC");
+ }
+ const IR::Value coords{MakeCoords(v, tex.coord_reg, tex.type)};
+
+ IR::Reg meta_reg{tex.meta_reg};
+ IR::Value handle;
+ IR::Value offset;
+ IR::F32 dref;
+ IR::F32 lod_clamp;
+ if (cbuf_offset) {
+ handle = v.ir.Imm32(*cbuf_offset);
+ } else {
+ handle = v.X(meta_reg++);
+ }
+ const IR::F32 lod{MakeLod(v, meta_reg, blod)};
+ if (aoffi) {
+ offset = MakeOffset(v, meta_reg, tex.type);
+ }
+ if (tex.dc != 0) {
+ dref = v.F(meta_reg++);
+ }
+ IR::TextureInstInfo info{};
+ info.type.Assign(GetType(tex.type, tex.dc != 0));
+ info.has_bias.Assign(blod == Blod::LB || blod == Blod::LBA ? 1 : 0);
+ info.has_lod_clamp.Assign(lc ? 1 : 0);
+
+ const IR::Value sample{[&]() -> IR::Value {
+ if (tex.dc == 0) {
+ if (HasExplicitLod(blod)) {
+ return v.ir.ImageSampleExplicitLod(handle, coords, lod, offset, lod_clamp, info);
+ } else {
+ return v.ir.ImageSampleImplicitLod(handle, coords, lod, offset, lod_clamp, info);
+ }
+ }
+ if (HasExplicitLod(blod)) {
+ return v.ir.ImageSampleDrefExplicitLod(handle, coords, dref, lod, offset, lod_clamp,
+ info);
+ } else {
+ return v.ir.ImageSampleDrefImplicitLod(handle, coords, dref, lod, offset, lod_clamp,
+ info);
+ }
+ }()};
+
+ for (int element = 0; element < 4; ++element) {
+ if (((tex.mask >> element) & 1) == 0) {
+ continue;
+ }
+ IR::F32 value;
+ if (tex.dc != 0) {
+ value = element < 3 ? IR::F32{sample} : v.ir.Imm32(1.0f);
+ } else {
+ value = IR::F32{v.ir.CompositeExtract(sample, element)};
+ }
+ v.F(tex.dest_reg + element, value);
+ }
+ if (tex.sparse_pred != IR::Pred::PT) {
+ v.ir.SetPred(tex.sparse_pred, v.ir.LogicalNot(v.ir.GetSparseFromOp(sample)));
+ }
+}
+} // Anonymous namespace
+
+void TranslatorVisitor::TEX(u64 insn) {
+ union {
+ u64 raw;
+ BitField<54, 1, u64> aoffi;
+ BitField<55, 3, Blod> blod;
+ BitField<58, 1, u64> lc;
+ BitField<36, 13, u64> cbuf_offset;
+ } const tex{insn};
+
+ Impl(*this, insn, tex.aoffi != 0, tex.blod, tex.lc != 0, static_cast<u32>(tex.cbuf_offset));
+}
+
+void TranslatorVisitor::TEX_b(u64 insn) {
+ union {
+ u64 raw;
+ BitField<36, 1, u64> aoffi;
+ BitField<37, 3, Blod> blod;
+ BitField<40, 1, u64> lc;
+ } const tex{insn};
+
+ Impl(*this, insn, tex.aoffi != 0, tex.blod, tex.lc != 0, std::nullopt);
+}
+
+} // namespace Shader::Maxwell