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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-08-24 02:00:11 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-08-30 17:46:24 +0200 |
commit | 4fda7f1c821e1000210b1dfdf1074795b1aa9d96 (patch) | |
tree | 1bc899e56f66fa8c6a9ebe6fbade73c2dc3ddd4a /src/shader_recompiler/frontend/maxwell | |
parent | structured_control_flow: Add DemoteCombinationPass (diff) | |
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Diffstat (limited to '')
3 files changed, 13 insertions, 8 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp b/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp index f124dc8c0..77d1cd0fc 100644 --- a/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp +++ b/src/shader_recompiler/frontend/maxwell/structured_control_flow.cpp @@ -20,6 +20,7 @@ #include "shader_recompiler/frontend/maxwell/decode.h" #include "shader_recompiler/frontend/maxwell/structured_control_flow.h" #include "shader_recompiler/frontend/maxwell/translate/translate.h" +#include "shader_recompiler/host_translate_info.h" #include "shader_recompiler/object_pool.h" namespace Shader::Maxwell { @@ -652,7 +653,7 @@ class TranslatePass { public: TranslatePass(ObjectPool<IR::Inst>& inst_pool_, ObjectPool<IR::Block>& block_pool_, ObjectPool<Statement>& stmt_pool_, Environment& env_, Statement& root_stmt, - IR::AbstractSyntaxList& syntax_list_) + IR::AbstractSyntaxList& syntax_list_, const HostTranslateInfo& host_info) : stmt_pool{stmt_pool_}, inst_pool{inst_pool_}, block_pool{block_pool_}, env{env_}, syntax_list{syntax_list_} { Visit(root_stmt, nullptr, nullptr); @@ -660,7 +661,7 @@ public: IR::Block& first_block{*syntax_list.front().data.block}; IR::IREmitter ir(first_block, first_block.begin()); ir.Prologue(); - if (uses_demote_to_helper) { + if (uses_demote_to_helper && host_info.needs_demote_reorder) { DemoteCombinationPass(); } } @@ -977,12 +978,13 @@ private: } // Anonymous namespace IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool, - Environment& env, Flow::CFG& cfg) { + Environment& env, Flow::CFG& cfg, + const HostTranslateInfo& host_info) { ObjectPool<Statement> stmt_pool{64}; GotoPass goto_pass{cfg, stmt_pool}; Statement& root{goto_pass.RootStatement()}; IR::AbstractSyntaxList syntax_list; - TranslatePass{inst_pool, block_pool, stmt_pool, env, root, syntax_list}; + TranslatePass{inst_pool, block_pool, stmt_pool, env, root, syntax_list, host_info}; return syntax_list; } diff --git a/src/shader_recompiler/frontend/maxwell/structured_control_flow.h b/src/shader_recompiler/frontend/maxwell/structured_control_flow.h index 88b083649..e38158da3 100644 --- a/src/shader_recompiler/frontend/maxwell/structured_control_flow.h +++ b/src/shader_recompiler/frontend/maxwell/structured_control_flow.h @@ -11,10 +11,13 @@ #include "shader_recompiler/frontend/maxwell/control_flow.h" #include "shader_recompiler/object_pool.h" -namespace Shader::Maxwell { +namespace Shader { +struct HostTranslateInfo; +namespace Maxwell { [[nodiscard]] IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool, Environment& env, - Flow::CFG& cfg); + Flow::CFG& cfg, const HostTranslateInfo& host_info); -} // namespace Shader::Maxwell +} // namespace Maxwell +} // namespace Shader diff --git a/src/shader_recompiler/frontend/maxwell/translate_program.cpp b/src/shader_recompiler/frontend/maxwell/translate_program.cpp index c067d459c..012d55357 100644 --- a/src/shader_recompiler/frontend/maxwell/translate_program.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate_program.cpp @@ -130,7 +130,7 @@ void AddNVNStorageBuffers(IR::Program& program) { IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool, Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info) { IR::Program program; - program.syntax_list = BuildASL(inst_pool, block_pool, env, cfg); + program.syntax_list = BuildASL(inst_pool, block_pool, env, cfg, host_info); program.blocks = GenerateBlocks(program.syntax_list); program.post_order_blocks = PostOrder(program.syntax_list.front()); program.stage = env.ShaderStage(); |