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author | Liam <byteslice@airmail.cc> | 2022-11-30 23:16:00 +0100 |
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committer | Liam <byteslice@airmail.cc> | 2022-12-01 15:51:27 +0100 |
commit | 3ef006b5abbe78bb2ae423a7cab74d7da2f8bc08 (patch) | |
tree | bf0c9ed637dc39faea655fb836b7a48a9f5d28ee /src/shader_recompiler/host_translate_info.h | |
parent | Merge pull request #9308 from lat9nq/from-scratch (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/host_translate_info.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/shader_recompiler/host_translate_info.h b/src/shader_recompiler/host_translate_info.h index cc1500690..d5d279554 100644 --- a/src/shader_recompiler/host_translate_info.h +++ b/src/shader_recompiler/host_translate_info.h @@ -13,7 +13,8 @@ struct HostTranslateInfo { bool support_float16{}; ///< True when the device supports 16-bit floats bool support_int64{}; ///< True when the device supports 64-bit integers bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered - bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers + bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers + bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS }; } // namespace Shader |