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authorFernandoS27 <fsahmkow27@gmail.com>2021-03-29 02:00:43 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:25 +0200
commitd5bfc630886d98ed77959a9771c67293244aff0e (patch)
tree5816db6c236f9884c8900dd8a2c1e7ba9936b757 /src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
parentshader: Implement TMML partially (diff)
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Diffstat (limited to '')
-rw-r--r--src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
index 04e3a4f53..730d3e91e 100644
--- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
+++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
@@ -370,12 +370,20 @@ void VisitUsages(Info& info, IR::Inst& inst) {
case IR::Opcode::BindlessImageSampleDrefExplicitLod:
case IR::Opcode::BindlessImageGather:
case IR::Opcode::BindlessImageGatherDref:
+ case IR::Opcode::BindlessImageFetch:
+ case IR::Opcode::BindlessImageQueryDimensions:
+ case IR::Opcode::BindlessImageQueryLod:
+ case IR::Opcode::BindlessImageGradient:
case IR::Opcode::BoundImageSampleImplicitLod:
case IR::Opcode::BoundImageSampleExplicitLod:
case IR::Opcode::BoundImageSampleDrefImplicitLod:
case IR::Opcode::BoundImageSampleDrefExplicitLod:
case IR::Opcode::BoundImageGather:
case IR::Opcode::BoundImageGatherDref:
+ case IR::Opcode::BoundImageFetch:
+ case IR::Opcode::BoundImageQueryDimensions:
+ case IR::Opcode::BoundImageQueryLod:
+ case IR::Opcode::BoundImageGradient:
case IR::Opcode::ImageSampleImplicitLod:
case IR::Opcode::ImageSampleExplicitLod:
case IR::Opcode::ImageSampleDrefImplicitLod:
@@ -384,7 +392,8 @@ void VisitUsages(Info& info, IR::Inst& inst) {
case IR::Opcode::ImageGatherDref:
case IR::Opcode::ImageFetch:
case IR::Opcode::ImageQueryDimensions:
- case IR::Opcode::ImageQueryLod: {
+ case IR::Opcode::ImageQueryLod:
+ case IR::Opcode::ImageGradient: {
const TextureType type{inst.Flags<IR::TextureInstInfo>().type};
info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D ||
type == TextureType::Shadow1D || type == TextureType::ShadowArray1D;