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author | Liam <byteslice@airmail.cc> | 2023-06-10 17:40:58 +0200 |
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committer | Liam <byteslice@airmail.cc> | 2023-06-10 18:30:39 +0200 |
commit | 2bb7ea436dc74f812a8092201dc597ed58ff3c7a (patch) | |
tree | 27b6426a646112e163ae39b733ce60ca6d6aa748 /src/shader_recompiler/ir_opt/passes.h | |
parent | Merge pull request #10685 from liamwhite/serialization-is-hard (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/ir_opt/passes.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h index 1f8f2ba95..a677bfc65 100644 --- a/src/shader_recompiler/ir_opt/passes.h +++ b/src/shader_recompiler/ir_opt/passes.h @@ -13,6 +13,7 @@ struct HostTranslateInfo; namespace Shader::Optimization { void CollectShaderInfoPass(Environment& env, IR::Program& program); +void ConditionalBarrierPass(IR::Program& program); void ConstantPropagationPass(Environment& env, IR::Program& program); void DeadCodeEliminationPass(IR::Program& program); void GlobalMemoryToStorageBufferPass(IR::Program& program); |