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author | bunnei <bunneidev@gmail.com> | 2015-07-22 01:38:59 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2015-08-15 23:33:44 +0200 |
commit | 3f69c2039de1c3d084ac2c9eb0aa9315490346bf (patch) | |
tree | 743f6bae0c3f1d475eabb083335ad7d6377bb97e /src/video_core/command_processor.cpp | |
parent | Shader: Move shader code to its own subdirectory, "shader". (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/command_processor.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp index 8f8e9872d..374c4748d 100644 --- a/src/video_core/command_processor.cpp +++ b/src/video_core/command_processor.cpp @@ -215,6 +215,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { unsigned int vertex_cache_pos = 0; vertex_cache_ids.fill(-1); + Shader::UnitState shader_unit; + Shader::Setup(shader_unit); + for (unsigned int index = 0; index < regs.num_vertices; ++index) { unsigned int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index; @@ -307,7 +310,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) { &geometry_dumper, _1, _2, _3)); #endif // Send to vertex shader - output = Shader::RunShader(input, attribute_config.GetNumTotalAttributes(), g_state.regs.vs, g_state.vs); + output = Shader::Run(shader_unit, input, attribute_config.GetNumTotalAttributes()); if (is_indexed) { vertex_cache[vertex_cache_pos] = output; |