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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-06-12 13:52:49 +0200 |
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committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-07-05 21:49:26 +0200 |
commit | 7d1b974bcaf72c32910dcf4ff2d435f91cf40609 (patch) | |
tree | 64c69a14a9135b0027dea0d7e832e52710d7d8a8 /src/video_core/gpu_asynch.cpp | |
parent | nvflinger: Make the force 30 fps still force 30 fps (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/gpu_asynch.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/gpu_asynch.cpp b/src/video_core/gpu_asynch.cpp index 6b6f0f6ec..ea67be831 100644 --- a/src/video_core/gpu_asynch.cpp +++ b/src/video_core/gpu_asynch.cpp @@ -40,9 +40,9 @@ void GPUAsynch::FlushAndInvalidateRegion(CacheAddr addr, u64 size) { gpu_thread.FlushAndInvalidateRegion(addr, size); } -void GPUAsynch::TriggerCpuInterrupt(const u32 event_id) const { +void GPUAsynch::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const { auto& interrupt_manager = system.InterruptManager(); - interrupt_manager.InterruptGPU(event_id); + interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value); } } // namespace VideoCommon |