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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2017-02-04 22:02:48 +0100 |
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committer | GitHub <noreply@github.com> | 2017-02-04 22:02:48 +0100 |
commit | 97e06b0a0daccd3347ae1bcaf294093b5af32e85 (patch) | |
tree | 59e1997c90558f58f7368d6974c355e1f20d8f32 /src/video_core/rasterizer.cpp | |
parent | Merge pull request #2414 from yuriks/texture-decode (diff) | |
parent | VideoCore: Make PrimitiveAssembler const-correct (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/rasterizer.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index c034c12d3..287d732b5 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -308,8 +308,8 @@ MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 24 * Helper function for ProcessTriangle with the "reversed" flag to allow for implementing * culling via recursion. */ -static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader::OutputVertex& v1, - const Shader::OutputVertex& v2, bool reversed = false) { +static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Vertex& v2, + bool reversed = false) { const auto& regs = g_state.regs; MICROPROFILE_SCOPE(GPU_Rasterization); @@ -1277,8 +1277,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader } } -void ProcessTriangle(const Shader::OutputVertex& v0, const Shader::OutputVertex& v1, - const Shader::OutputVertex& v2) { +void ProcessTriangle(const Vertex& v0, const Vertex& v1, const Vertex& v2) { ProcessTriangleInternal(v0, v1, v2); } |