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authorYuri Kunde Schlesner <yuriks@yuriks.net>2017-02-04 22:02:48 +0100
committerGitHub <noreply@github.com>2017-02-04 22:02:48 +0100
commit97e06b0a0daccd3347ae1bcaf294093b5af32e85 (patch)
tree59e1997c90558f58f7368d6974c355e1f20d8f32 /src/video_core/rasterizer.cpp
parentMerge pull request #2414 from yuriks/texture-decode (diff)
parentVideoCore: Make PrimitiveAssembler const-correct (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/rasterizer.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index c034c12d3..287d732b5 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -308,8 +308,8 @@ MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 24
* Helper function for ProcessTriangle with the "reversed" flag to allow for implementing
* culling via recursion.
*/
-static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader::OutputVertex& v1,
- const Shader::OutputVertex& v2, bool reversed = false) {
+static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Vertex& v2,
+ bool reversed = false) {
const auto& regs = g_state.regs;
MICROPROFILE_SCOPE(GPU_Rasterization);
@@ -1277,8 +1277,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader
}
}
-void ProcessTriangle(const Shader::OutputVertex& v0, const Shader::OutputVertex& v1,
- const Shader::OutputVertex& v2) {
+void ProcessTriangle(const Vertex& v0, const Vertex& v1, const Vertex& v2) {
ProcessTriangleInternal(v0, v1, v2);
}