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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-02-11 20:02:41 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-02-14 21:38:27 +0100
commitc31382ced54c07650ae41fa2f75dc53da894784e (patch)
treeaeff230f51000fc357bbc2859c5ef66892f9a841 /src/video_core/renderer_opengl/gl_query_cache.cpp
parentgl_query_cache: Optimize query cache (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_query_cache.cpp287
1 files changed, 47 insertions, 240 deletions
diff --git a/src/video_core/renderer_opengl/gl_query_cache.cpp b/src/video_core/renderer_opengl/gl_query_cache.cpp
index 74cb73209..7d5a044c7 100644
--- a/src/video_core/renderer_opengl/gl_query_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_query_cache.cpp
@@ -20,211 +20,49 @@
namespace OpenGL {
-using VideoCore::QueryType;
-
namespace {
-constexpr std::uintptr_t PAGE_SIZE = 4096;
-constexpr int PAGE_SHIFT = 12;
-
-constexpr std::size_t SMALL_QUERY_SIZE = 8; // Query size without timestamp
-constexpr std::size_t LARGE_QUERY_SIZE = 16; // Query size with timestamp
-constexpr std::ptrdiff_t TIMESTAMP_OFFSET = 8;
-
constexpr std::array<GLenum, VideoCore::NumQueryTypes> QueryTargets = {GL_SAMPLES_PASSED};
-constexpr GLenum GetTarget(QueryType type) {
+constexpr GLenum GetTarget(VideoCore::QueryType type) {
return QueryTargets[static_cast<std::size_t>(type)];
}
} // Anonymous namespace
-CounterStream::CounterStream(QueryCache& cache, QueryType type)
- : cache{cache}, type{type}, target{GetTarget(type)} {}
-
-CounterStream::~CounterStream() = default;
-
-void CounterStream::Update(bool enabled, bool any_command_queued) {
- if (enabled) {
- Enable();
- } else {
- Disable(any_command_queued);
- }
-}
-
-void CounterStream::Reset(bool any_command_queued) {
- if (current) {
- EndQuery(any_command_queued);
-
- // Immediately start a new query to avoid disabling its state.
- current = cache.GetHostCounter(nullptr, type);
- }
- last = nullptr;
-}
-
-std::shared_ptr<HostCounter> CounterStream::GetCurrent(bool any_command_queued) {
- if (!current) {
- return nullptr;
- }
- EndQuery(any_command_queued);
- last = std::move(current);
- current = cache.GetHostCounter(last, type);
- return last;
-}
-
-void CounterStream::Enable() {
- if (current) {
- return;
- }
- current = cache.GetHostCounter(last, type);
-}
-
-void CounterStream::Disable(bool any_command_queued) {
- if (current) {
- EndQuery(any_command_queued);
- }
- last = std::exchange(current, nullptr);
-}
-
-void CounterStream::EndQuery(bool any_command_queued) {
- if (!any_command_queued) {
- // There are chances a query waited on without commands (glDraw, glClear, glDispatch). Not
- // having any of these causes a lock. glFlush is considered a command, so we can safely wait
- // for this. Insert to the OpenGL command stream a flush.
- glFlush();
- }
- glEndQuery(target);
-}
-
-QueryCache::QueryCache(Core::System& system, RasterizerOpenGL& rasterizer)
- : system{system}, rasterizer{rasterizer}, streams{{CounterStream{*this,
- QueryType::SamplesPassed}}} {}
+QueryCache::QueryCache(Core::System& system, RasterizerOpenGL& gl_rasterizer)
+ : VideoCommon::QueryCacheBase<QueryCache, CachedQuery, CounterStream,
+ HostCounter>{system, static_cast<VideoCore::RasterizerInterface&>(
+ gl_rasterizer)},
+ gl_rasterizer{gl_rasterizer} {}
QueryCache::~QueryCache() = default;
-void QueryCache::InvalidateRegion(CacheAddr addr, std::size_t size) {
- const u64 addr_begin = static_cast<u64>(addr);
- const u64 addr_end = addr_begin + static_cast<u64>(size);
- const auto in_range = [addr_begin, addr_end](CachedQuery& query) {
- const u64 cache_begin = query.GetCacheAddr();
- const u64 cache_end = cache_begin + query.GetSizeInBytes();
- return cache_begin < addr_end && addr_begin < cache_end;
- };
-
- const u64 page_end = addr_end >> PAGE_SHIFT;
- for (u64 page = addr_begin >> PAGE_SHIFT; page <= page_end; ++page) {
- const auto& it = cached_queries.find(page);
- if (it == std::end(cached_queries)) {
- continue;
- }
- auto& contents = it->second;
- for (auto& query : contents) {
- if (!in_range(query)) {
- continue;
- }
- rasterizer.UpdatePagesCachedCount(query.GetCpuAddr(), query.GetSizeInBytes(), -1);
- Flush(query);
- }
- contents.erase(std::remove_if(std::begin(contents), std::end(contents), in_range),
- std::end(contents));
- }
-}
-
-void QueryCache::FlushRegion(CacheAddr addr, std::size_t size) {
- // We can handle flushes in the same way as invalidations.
- InvalidateRegion(addr, size);
-}
-
-void QueryCache::Query(GPUVAddr gpu_addr, QueryType type, std::optional<u64> timestamp) {
- auto& memory_manager = system.GPU().MemoryManager();
- const auto host_ptr = memory_manager.GetPointer(gpu_addr);
-
- CachedQuery* query = TryGet(ToCacheAddr(host_ptr));
- if (!query) {
- const auto cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
- ASSERT_OR_EXECUTE(cpu_addr, return;);
-
- query = &Register(CachedQuery(type, *cpu_addr, host_ptr));
- }
-
- query->SetCounter(GetStream(type).GetCurrent(rasterizer.AnyCommandQueued()), timestamp);
-}
-
-void QueryCache::UpdateCounters() {
- auto& samples_passed = GetStream(QueryType::SamplesPassed);
-
- const auto& regs = system.GPU().Maxwell3D().regs;
- samples_passed.Update(regs.samplecnt_enable, rasterizer.AnyCommandQueued());
-}
-
-void QueryCache::ResetCounter(QueryType type) {
- GetStream(type).Reset(rasterizer.AnyCommandQueued());
-}
-
-void QueryCache::Reserve(QueryType type, OGLQuery&& query) {
- reserved_queries[static_cast<std::size_t>(type)].push_back(std::move(query));
-}
-
-std::shared_ptr<HostCounter> QueryCache::GetHostCounter(std::shared_ptr<HostCounter> dependency,
- QueryType type) {
- auto& reserve = reserved_queries[static_cast<std::size_t>(type)];
+OGLQuery QueryCache::AllocateQuery(VideoCore::QueryType type) {
+ auto& reserve = queries_reserve[static_cast<std::size_t>(type)];
OGLQuery query;
if (reserve.empty()) {
query.Create(GetTarget(type));
- } else {
- query = std::move(reserve.back());
- reserve.pop_back();
+ return query;
}
- return std::make_shared<HostCounter>(*this, std::move(dependency), type, std::move(query));
+ query = std::move(reserve.back());
+ reserve.pop_back();
+ return query;
}
-CachedQuery& QueryCache::Register(CachedQuery&& cached_query) {
- const u64 page = static_cast<u64>(cached_query.GetCacheAddr()) >> PAGE_SHIFT;
- auto& stored_ref = cached_queries[page].emplace_back(std::move(cached_query));
- rasterizer.UpdatePagesCachedCount(stored_ref.GetCpuAddr(), stored_ref.GetSizeInBytes(), 1);
- return stored_ref;
-}
-
-CachedQuery* QueryCache::TryGet(CacheAddr addr) {
- const u64 page = static_cast<u64>(addr) >> PAGE_SHIFT;
- const auto it = cached_queries.find(page);
- if (it == std::end(cached_queries)) {
- return nullptr;
- }
- auto& contents = it->second;
- const auto found =
- std::find_if(std::begin(contents), std::end(contents),
- [addr](const auto& query) { return query.GetCacheAddr() == addr; });
- return found != std::end(contents) ? &*found : nullptr;
-}
-
-void QueryCache::Flush(CachedQuery& cached_query) {
- auto& stream = GetStream(cached_query.GetType());
-
- // Waiting for a query while another query of the same target is enabled locks Nvidia's driver.
- // To avoid this disable and re-enable keeping the dependency stream.
- // But we only have to do this if we have pending waits to be done.
- const bool slice_counter = stream.IsEnabled() && cached_query.WaitPending();
- const bool any_command_queued = rasterizer.AnyCommandQueued();
- if (slice_counter) {
- stream.Update(false, any_command_queued);
- }
-
- cached_query.Flush();
-
- if (slice_counter) {
- stream.Update(true, any_command_queued);
- }
+void QueryCache::Reserve(VideoCore::QueryType type, OGLQuery&& query) {
+ queries_reserve[static_cast<std::size_t>(type)].push_back(std::move(query));
}
-CounterStream& QueryCache::GetStream(QueryType type) {
- return streams[static_cast<std::size_t>(type)];
+bool QueryCache::AnyCommandQueued() const noexcept {
+ return gl_rasterizer.AnyCommandQueued();
}
-HostCounter::HostCounter(QueryCache& cache, std::shared_ptr<HostCounter> dependency, QueryType type,
- OGLQuery&& query_)
- : cache{cache}, type{type}, dependency{std::move(dependency)}, query{std::move(query_)} {
+HostCounter::HostCounter(QueryCache& cache, std::shared_ptr<HostCounter> dependency,
+ VideoCore::QueryType type)
+ : VideoCommon::HostCounterBase<QueryCache, HostCounter>{std::move(dependency)}, cache{cache},
+ type{type}, query{cache.AllocateQuery(type)} {
glBeginQuery(GetTarget(type), query.handle);
}
@@ -232,81 +70,50 @@ HostCounter::~HostCounter() {
cache.Reserve(type, std::move(query));
}
-u64 HostCounter::Query() {
- if (result) {
- return *result;
- }
-
- u64 value;
- glGetQueryObjectui64v(query.handle, GL_QUERY_RESULT, &value);
- if (dependency) {
- value += dependency->Query();
+void HostCounter::EndQuery() {
+ if (!cache.AnyCommandQueued()) {
+ // There are chances a query waited on without commands (glDraw, glClear, glDispatch). Not
+ // having any of these causes a lock. glFlush is considered a command, so we can safely wait
+ // for this. Insert to the OpenGL command stream a flush.
+ glFlush();
}
-
- return *(result = value);
+ glEndQuery(GetTarget(type));
}
-bool HostCounter::WaitPending() const noexcept {
- return result.has_value();
+u64 HostCounter::BlockingQuery() const {
+ GLint64 value;
+ glGetQueryObjecti64v(query.handle, GL_QUERY_RESULT, &value);
+ return static_cast<u64>(value);
}
-CachedQuery::CachedQuery(QueryType type, VAddr cpu_addr, u8* host_ptr)
- : type{type}, cpu_addr{cpu_addr}, host_ptr{host_ptr} {}
+CachedQuery::CachedQuery(QueryCache& cache, VideoCore::QueryType type, VAddr cpu_addr, u8* host_ptr)
+ : VideoCommon::CachedQueryBase<HostCounter>{cpu_addr, host_ptr}, cache{&cache}, type{type} {}
CachedQuery::CachedQuery(CachedQuery&& rhs) noexcept
- : type{rhs.type}, cpu_addr{rhs.cpu_addr}, host_ptr{rhs.host_ptr},
- counter{std::move(rhs.counter)}, timestamp{rhs.timestamp} {}
-
-CachedQuery::~CachedQuery() = default;
+ : VideoCommon::CachedQueryBase<HostCounter>(std::move(rhs)), cache{rhs.cache}, type{rhs.type} {}
CachedQuery& CachedQuery::operator=(CachedQuery&& rhs) noexcept {
+ VideoCommon::CachedQueryBase<HostCounter>::operator=(std::move(rhs));
+ cache = rhs.cache;
type = rhs.type;
- cpu_addr = rhs.cpu_addr;
- host_ptr = rhs.host_ptr;
- counter = std::move(rhs.counter);
- timestamp = rhs.timestamp;
return *this;
}
void CachedQuery::Flush() {
- // When counter is nullptr it means that it's just been reseted. We are supposed to write a zero
- // in these cases.
- const u64 value = counter ? counter->Query() : 0;
- std::memcpy(host_ptr, &value, sizeof(u64));
-
- if (timestamp) {
- std::memcpy(host_ptr + TIMESTAMP_OFFSET, &*timestamp, sizeof(u64));
- }
-}
-
-void CachedQuery::SetCounter(std::shared_ptr<HostCounter> counter_, std::optional<u64> timestamp_) {
- if (counter) {
- // If there's an old counter set it means the query is being rewritten by the game.
- // To avoid losing the data forever, flush here.
- Flush();
+ // Waiting for a query while another query of the same target is enabled locks Nvidia's driver.
+ // To avoid this disable and re-enable keeping the dependency stream.
+ // But we only have to do this if we have pending waits to be done.
+ auto& stream = cache->Stream(type);
+ const bool slice_counter = WaitPending() && stream.IsEnabled();
+ if (slice_counter) {
+ stream.Update(false);
}
- counter = std::move(counter_);
- timestamp = timestamp_;
-}
-
-bool CachedQuery::WaitPending() const noexcept {
- return counter && counter->WaitPending();
-}
-QueryType CachedQuery::GetType() const noexcept {
- return type;
-}
+ VideoCommon::CachedQueryBase<HostCounter>::Flush();
-VAddr CachedQuery::GetCpuAddr() const noexcept {
- return cpu_addr;
-}
-
-CacheAddr CachedQuery::GetCacheAddr() const noexcept {
- return ToCacheAddr(host_ptr);
-}
-
-u64 CachedQuery::GetSizeInBytes() const noexcept {
- return timestamp ? LARGE_QUERY_SIZE : SMALL_QUERY_SIZE;
+ if (slice_counter) {
+ stream.Update(true);
+ }
}
} // namespace OpenGL