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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-05-08 23:45:59 +0200
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-06-21 02:36:12 +0200
commit4e2071b6d9b414fa0152deb5e9d55674d636afe4 (patch)
treede07e334d6d345852d289903be961f494b70b2a1 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parenttexture_cache: Implement guest flushing (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 63ee83391..3baf1522d 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -461,15 +461,15 @@ void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
}
std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
- OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents,
- std::optional<std::size_t> single_color_target) {
+ OpenGLState& current_state, bool must_reconfigure, bool using_color_fb, bool using_depth_fb,
+ bool preserve_contents, std::optional<std::size_t> single_color_target) {
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs;
const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents,
single_color_target};
- if (fb_config_state == current_framebuffer_config_state &&
+ if (!must_reconfigure && fb_config_state == current_framebuffer_config_state &&
gpu.dirty_flags.color_buffer.none() && !gpu.dirty_flags.zeta_buffer) {
// Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or
// single color targets). This is done because the guest registers may not change but the
@@ -622,8 +622,9 @@ void RasterizerOpenGL::Clear() {
return;
}
- const auto [clear_depth, clear_stencil] = ConfigureFramebuffers(
- clear_state, use_color, use_depth || use_stencil, false, regs.clear_buffers.RT.Value());
+ const auto [clear_depth, clear_stencil] =
+ ConfigureFramebuffers(clear_state, false, use_color, use_depth || use_stencil, false,
+ regs.clear_buffers.RT.Value());
if (regs.clear_flags.scissor) {
SyncScissorTest(clear_state);
}
@@ -705,6 +706,10 @@ void RasterizerOpenGL::DrawArrays() {
DrawParameters params = SetupDraw();
SetupShaders(params.primitive_mode);
+ if (texture_cache.ConsumeReconfigurationFlag()) {
+ ConfigureFramebuffers(state, true);
+ }
+
buffer_cache.Unmap();
shader_program_manager->ApplyTo(state);