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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-04-16 06:34:45 +0200
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-04-23 23:00:06 +0200
commit72deb773fdcc59b1df9752de4e846422b7bb5280 (patch)
tree524006956b6dbb6789831652129013e54f185f16 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parentMerge pull request #3768 from H27CK/cmd-title-fmt (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp24
1 files changed, 11 insertions, 13 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 4c16c89d2..0719f2407 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -59,14 +59,12 @@ constexpr std::size_t NumSupportedVertexAttributes = 16;
template <typename Engine, typename Entry>
Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
ShaderType shader_type, std::size_t index = 0) {
- if (entry.IsBindless()) {
- const Tegra::Texture::TextureHandle tex_handle =
- engine.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset());
+ if (entry.is_bindless) {
+ const auto tex_handle = engine.AccessConstBuffer32(shader_type, entry.buffer, entry.offset);
return engine.GetTextureInfo(tex_handle);
}
const auto& gpu_profile = engine.AccessGuestDriverProfile();
- const u32 offset =
- entry.GetOffset() + static_cast<u32>(index * gpu_profile.GetTextureHandlerSize());
+ const u32 offset = entry.offset + static_cast<u32>(index * gpu_profile.GetTextureHandlerSize());
if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
return engine.GetStageTexture(shader_type, offset);
} else {
@@ -829,9 +827,9 @@ void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shad
u32 binding = device.GetBaseBindings(stage_index).shader_storage_buffer;
for (const auto& entry : shader->GetEntries().global_memory_entries) {
- const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
- const auto gpu_addr{memory_manager.Read<u64>(addr)};
- const auto size{memory_manager.Read<u32>(addr + 8)};
+ const GPUVAddr addr{cbufs.const_buffers[entry.cbuf_index].address + entry.cbuf_offset};
+ const GPUVAddr gpu_addr{memory_manager.Read<u64>(addr)};
+ const u32 size{memory_manager.Read<u32>(addr + 8)};
SetupGlobalMemory(binding++, entry, gpu_addr, size);
}
}
@@ -843,7 +841,7 @@ void RasterizerOpenGL::SetupComputeGlobalMemory(const Shader& kernel) {
u32 binding = 0;
for (const auto& entry : kernel->GetEntries().global_memory_entries) {
- const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
+ const auto addr{cbufs[entry.cbuf_index].Address() + entry.cbuf_offset};
const auto gpu_addr{memory_manager.Read<u64>(addr)};
const auto size{memory_manager.Read<u32>(addr + 8)};
SetupGlobalMemory(binding++, entry, gpu_addr, size);
@@ -854,7 +852,7 @@ void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& e
GPUVAddr gpu_addr, std::size_t size) {
const auto alignment{device.GetShaderStorageBufferAlignment()};
const auto [ssbo, buffer_offset] =
- buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.IsWritten());
+ buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.is_written);
glBindBufferRange(GL_SHADER_STORAGE_BUFFER, binding, ssbo, buffer_offset,
static_cast<GLsizeiptr>(size));
}
@@ -865,7 +863,7 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader&
u32 binding = device.GetBaseBindings(stage_index).sampler;
for (const auto& entry : shader->GetEntries().samplers) {
const auto shader_type = static_cast<ShaderType>(stage_index);
- for (std::size_t i = 0; i < entry.Size(); ++i) {
+ for (std::size_t i = 0; i < entry.size; ++i) {
const auto texture = GetTextureInfo(maxwell3d, entry, shader_type, i);
SetupTexture(binding++, texture, entry);
}
@@ -877,7 +875,7 @@ void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
const auto& compute = system.GPU().KeplerCompute();
u32 binding = 0;
for (const auto& entry : kernel->GetEntries().samplers) {
- for (std::size_t i = 0; i < entry.Size(); ++i) {
+ for (std::size_t i = 0; i < entry.size; ++i) {
const auto texture = GetTextureInfo(compute, entry, ShaderType::Compute, i);
SetupTexture(binding++, texture, entry);
}
@@ -934,7 +932,7 @@ void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& t
if (!tic.IsBuffer()) {
view->ApplySwizzle(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
}
- if (entry.IsWritten()) {
+ if (entry.is_written) {
view->MarkAsModified(texture_cache.Tick());
}
glBindImageTexture(binding, view->GetTexture(), 0, GL_TRUE, 0, GL_READ_WRITE,