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authorSubv <subv2112@gmail.com>2018-04-14 18:50:15 +0200
committerSubv <subv2112@gmail.com>2018-04-15 06:02:05 +0200
commitc9b511da084bcf1655a7e844ee0d80e46ce681c9 (patch)
treef0c06f5bbcc0f8e7ea6d3681060c12936e887359 /src/video_core/renderer_opengl/gl_rasterizer.cpp
parentGPU: Allow configuring ssbos in the opengl state manager. (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp39
1 files changed, 38 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 71b862114..2a2268c20 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -306,6 +306,8 @@ void RasterizerOpenGL::DrawArrays() {
// Sync and bind the texture surfaces
BindTextures();
+ // Configure the constant buffer objects
+ SetupConstBuffers();
// Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
// scissor test to prevent drawing outside of the framebuffer region
@@ -388,7 +390,7 @@ void RasterizerOpenGL::DrawArrays() {
void RasterizerOpenGL::BindTextures() {
using Regs = Tegra::Engines::Maxwell3D::Regs;
- auto maxwell3d = Core::System::GetInstance().GPU().Get3DEngine();
+ auto& maxwell3d = Core::System::GetInstance().GPU().Get3DEngine();
// Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a
// certain number in OpenGL. We try to only use the minimum amount of host textures by not
@@ -535,6 +537,41 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
}
}
+void RasterizerOpenGL::SetupConstBuffers() {
+ using Regs = Tegra::Engines::Maxwell3D::Regs;
+ auto& gpu = Core::System::GetInstance().GPU();
+ auto& maxwell3d = gpu.Get3DEngine();
+
+ // Upload only the enabled buffers from the 16 constbuffers of each shader stage
+ u32 current_bindpoint = 0;
+ for (u32 stage = 0; stage < Regs::MaxShaderStage; ++stage) {
+ auto& shader_stage = maxwell3d.state.shader_stages[stage];
+ bool stage_enabled = maxwell3d.IsShaderStageEnabled(static_cast<Regs::ShaderStage>(stage));
+
+ for (u32 buffer_id = 0; buffer_id < Regs::MaxConstBuffers; ++buffer_id) {
+ const auto& buffer = shader_stage.const_buffers[buffer_id];
+
+ state.draw.const_buffers[stage][buffer_id].enabled = buffer.enabled && stage_enabled;
+
+ if (buffer.enabled && stage_enabled) {
+ state.draw.const_buffers[stage][buffer_id].bindpoint = current_bindpoint;
+ current_bindpoint++;
+
+ VAddr addr = gpu.memory_manager->PhysicalToVirtualAddress(buffer.address);
+ const u8* data = Memory::GetPointer(addr);
+ glBindBuffer(GL_SHADER_STORAGE_BUFFER,
+ state.draw.const_buffers[stage][buffer_id].ssbo);
+ glBufferData(GL_SHADER_STORAGE_BUFFER, buffer.size, data, GL_DYNAMIC_DRAW);
+ glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
+ } else {
+ state.draw.const_buffers[stage][buffer_id].bindpoint = -1;
+ }
+ }
+ }
+
+ state.Apply();
+}
+
void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
const Surface& depth_surface, bool has_stencil) {
state.draw.draw_framebuffer = framebuffer.handle;