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authorbunnei <bunneidev@gmail.com>2018-10-16 03:24:34 +0200
committerbunnei <bunneidev@gmail.com>2018-10-16 17:31:02 +0200
commit0e59291310b324264c311e7b7e7e309f080bd232 (patch)
treef305c35f453c5753bf6cad6b448b9a23180b22cf /src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
parentgl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled. (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp32
1 files changed, 18 insertions, 14 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 4ba34ebc4..a1f541e75 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -62,12 +62,12 @@ static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
}
}
-void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr) {
+void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
- const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
- const auto max_size{memory_manager.GetRegionEnd(gpu_addr) - gpu_addr};
+ const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr_)};
addr = cpu_addr ? *cpu_addr : 0;
+ gpu_addr = gpu_addr_;
size_in_bytes = SizeInBytesRaw();
if (IsPixelFormatASTC(pixel_format)) {
@@ -76,15 +76,6 @@ void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr) {
} else {
size_in_bytes_gl = SizeInBytesGL();
}
-
- // Clamp size to mapped GPU memory region
- // TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000
- // R32F render buffer. We do not yet know if this is a game bug or something else, but this
- // check is necessary to prevent flushing from overwriting unmapped memory.
- if (size_in_bytes > max_size) {
- LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", size_in_bytes, max_size);
- size_in_bytes = max_size;
- }
}
/*static*/ SurfaceParams SurfaceParams::CreateForTexture(
@@ -719,7 +710,8 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
}
CachedSurface::CachedSurface(const SurfaceParams& params)
- : params(params), gl_target(SurfaceTargetToGL(params.target)) {
+ : params(params), gl_target(SurfaceTargetToGL(params.target)),
+ cached_size_in_bytes(params.size_in_bytes) {
texture.Create();
const auto& rect{params.GetRect()};
@@ -769,6 +761,18 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
VideoCore::LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
SurfaceParams::SurfaceTargetName(params.target));
+
+ // Clamp size to mapped GPU memory region
+ // TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000
+ // R32F render buffer. We do not yet know if this is a game bug or something else, but this
+ // check is necessary to prevent flushing from overwriting unmapped memory.
+
+ auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
+ const u64 max_size{memory_manager.GetRegionEnd(params.gpu_addr) - params.gpu_addr};
+ if (cached_size_in_bytes > max_size) {
+ LOG_ERROR(HW_GPU, "Surface size {} exceeds region size {}", params.size_in_bytes, max_size);
+ cached_size_in_bytes = max_size;
+ }
}
static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bool reverse) {
@@ -912,7 +916,7 @@ void CachedSurface::FlushGLBuffer() {
ASSERT_MSG(!IsPixelFormatASTC(params.pixel_format), "Unimplemented");
// OpenGL temporary buffer needs to be big enough to store raw texture size
- gl_buffer.resize(params.size_in_bytes);
+ gl_buffer.resize(GetSizeInBytes());
const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT