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authorbunnei <bunneidev@gmail.com>2018-07-21 22:04:01 +0200
committerbunnei <bunneidev@gmail.com>2018-07-22 03:51:06 +0200
commit63fbf9a7d3e24c684cf6f0868f30021a8ddf7256 (patch)
tree741aaf7b4a46bbcce5a25192d8df0c3f3d2c88fd /src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
parentgl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set. (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp85
1 files changed, 83 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index bb53a2821..28f0bc379 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -254,6 +254,60 @@ static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tup
cur_state.Apply();
}
+static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex,
+ const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type,
+ GLuint read_fb_handle, GLuint draw_fb_handle) {
+ OpenGLState prev_state{OpenGLState::GetCurState()};
+ SCOPE_EXIT({ prev_state.Apply(); });
+
+ OpenGLState state;
+ state.draw.read_framebuffer = read_fb_handle;
+ state.draw.draw_framebuffer = draw_fb_handle;
+ state.Apply();
+
+ u32 buffers{};
+
+ if (type == SurfaceType::ColorTexture) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, src_tex,
+ 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+ 0);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst_tex,
+ 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+ 0);
+
+ buffers = GL_COLOR_BUFFER_BIT;
+ } else if (type == SurfaceType::Depth) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_tex, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_tex, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+
+ buffers = GL_DEPTH_BUFFER_BIT;
+ } else if (type == SurfaceType::DepthStencil) {
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ src_tex, 0);
+
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
+ dst_tex, 0);
+
+ buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
+ }
+
+ glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top, dst_rect.left,
+ dst_rect.bottom, dst_rect.right, dst_rect.top, buffers,
+ buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
+
+ return true;
+}
+
CachedSurface::CachedSurface(const SurfaceParams& params) : params(params) {
texture.Create();
const auto& rect{params.GetRect()};
@@ -580,19 +634,25 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
if (gpu.memory_manager->GpuToCpuAddress(params.addr) == boost::none)
return {};
- // Check for an exact match in existing surfaces
+ // Look up surface in the cache based on address
const auto& search{surface_cache.find(params.addr)};
Surface surface;
if (search != surface_cache.end()) {
surface = search->second;
- if (surface->GetSurfaceParams() != params || Settings::values.use_accurate_framebuffers) {
+ if (Settings::values.use_accurate_framebuffers) {
+ // If use_accurate_framebuffers is enabled, always load from memory
FlushSurface(surface);
UnregisterSurface(surface);
+ } else if (surface->GetSurfaceParams() != params) {
+ // If surface parameters changed, recreate the surface from the old one
+ return RecreateSurface(surface, params);
} else {
+ // Use the cached surface as-is
return surface;
}
}
+ // No surface found - create a new one
surface = std::make_shared<CachedSurface>(params);
RegisterSurface(surface);
LoadSurface(surface);
@@ -600,6 +660,27 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
return surface;
}
+Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
+ const SurfaceParams& new_params) {
+ // Verify surface is compatible for blitting
+ const auto& params{surface->GetSurfaceParams()};
+ ASSERT(params.type == new_params.type);
+ ASSERT(params.pixel_format == new_params.pixel_format);
+ ASSERT(params.component_type == new_params.component_type);
+
+ // Create a new surface with the new parameters, and blit the previous surface to it
+ Surface new_surface{std::make_shared<CachedSurface>(new_params)};
+ BlitTextures(surface->Texture().handle, params.GetRect(), new_surface->Texture().handle,
+ new_surface->GetSurfaceParams().GetRect(), params.type, read_framebuffer.handle,
+ draw_framebuffer.handle);
+
+ // Update cache accordingly
+ UnregisterSurface(surface);
+ RegisterSurface(new_surface);
+
+ return new_surface;
+}
+
Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr cpu_addr) const {
// Tries to find the GPU address of a framebuffer based on the CPU address. This is because
// final output framebuffers are specified by CPU address, but internally our GPU cache uses