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authorbunnei <bunneidev@gmail.com>2018-10-10 01:15:05 +0200
committerbunnei <bunneidev@gmail.com>2018-10-16 17:30:59 +0200
commit9b929e934b1d2cc2ae5e0be7fcafe22c6994fdba (patch)
tree87342510608eaf714da8008f5a1c48e3f2a34bdc /src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
parentMerge pull request #1443 from DarkLordZach/lower-loader-logs-1 (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp134
1 files changed, 106 insertions, 28 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 801d45144..1bb842fe7 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -336,20 +336,22 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 d
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
+ // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
+ // pixel values.
+ const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
+
if (morton_to_gl) {
- // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
- // pixel values.
- const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
addr, tile_size, bytes_per_pixel, stride, height, depth, block_height, block_depth);
const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
memcpy(gl_buffer, data.data(), size_to_copy);
} else {
- // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
- // check the configuration for this and perform more generic un/swizzle
- LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
- VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
- Memory::GetPointer(addr), gl_buffer, morton_to_gl);
+ std::vector<u8> data(height * stride * bytes_per_pixel);
+ Tegra::Texture::CopySwizzledData(stride / tile_size, height / tile_size, depth,
+ bytes_per_pixel, bytes_per_pixel, data.data(), gl_buffer,
+ false, block_height, block_depth);
+ const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
+ memcpy(Memory::GetPointer(addr), data.data(), size_to_copy);
}
}
@@ -430,17 +432,16 @@ static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t,
MortonCopy<false, PixelFormat::RGBA16UI>,
MortonCopy<false, PixelFormat::R11FG11FB10F>,
MortonCopy<false, PixelFormat::RGBA32UI>,
- // TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/DXN2/BC7U/BC6H_UF16/BC6H_SF16/ASTC_2D_4X4
- // formats are not supported
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
- nullptr,
+ MortonCopy<false, PixelFormat::DXT1>,
+ MortonCopy<false, PixelFormat::DXT23>,
+ MortonCopy<false, PixelFormat::DXT45>,
+ MortonCopy<false, PixelFormat::DXN1>,
+ MortonCopy<false, PixelFormat::DXN2UNORM>,
+ MortonCopy<false, PixelFormat::DXN2SNORM>,
+ MortonCopy<false, PixelFormat::BC7U>,
+ MortonCopy<false, PixelFormat::BC6H_UF16>,
+ MortonCopy<false, PixelFormat::BC6H_SF16>,
+ // TODO(Subv): Swizzling ASTC formats are not supported
nullptr,
MortonCopy<false, PixelFormat::G8R8U>,
MortonCopy<false, PixelFormat::G8R8S>,
@@ -754,7 +755,7 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
SurfaceParams::SurfaceTargetName(params.target));
}
-static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
+static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bool reverse) {
union S8Z24 {
BitField<0, 24, u32> z24;
BitField<24, 8, u32> s8;
@@ -767,16 +768,23 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height) {
};
static_assert(sizeof(Z24S8) == 4, "Z24S8 is incorrect size");
- S8Z24 input_pixel{};
- Z24S8 output_pixel{};
+ S8Z24 s8z24_pixel{};
+ Z24S8 z24s8_pixel{};
constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)};
for (std::size_t y = 0; y < height; ++y) {
for (std::size_t x = 0; x < width; ++x) {
const std::size_t offset{bpp * (y * width + x)};
- std::memcpy(&input_pixel, &data[offset], sizeof(S8Z24));
- output_pixel.s8.Assign(input_pixel.s8);
- output_pixel.z24.Assign(input_pixel.z24);
- std::memcpy(&data[offset], &output_pixel, sizeof(Z24S8));
+ if (reverse) {
+ std::memcpy(&z24s8_pixel, &data[offset], sizeof(Z24S8));
+ s8z24_pixel.s8.Assign(z24s8_pixel.s8);
+ s8z24_pixel.z24.Assign(z24s8_pixel.z24);
+ std::memcpy(&data[offset], &s8z24_pixel, sizeof(S8Z24));
+ } else {
+ std::memcpy(&s8z24_pixel, &data[offset], sizeof(S8Z24));
+ z24s8_pixel.s8.Assign(s8z24_pixel.s8);
+ z24s8_pixel.z24.Assign(s8z24_pixel.z24);
+ std::memcpy(&data[offset], &z24s8_pixel, sizeof(Z24S8));
+ }
}
}
}
@@ -814,7 +822,7 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
}
case PixelFormat::S8Z24:
// Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24.
- ConvertS8Z24ToZ24S8(data, width, height);
+ ConvertS8Z24ToZ24S8(data, width, height, false);
break;
case PixelFormat::G8R8U:
@@ -825,6 +833,30 @@ static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelForma
}
}
+/**
+ * Helper function to perform software conversion (as needed) when flushing a buffer from OpenGL to
+ * Switch memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or
+ * with typical desktop GPUs.
+ */
+static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
+ u32 width, u32 height) {
+ switch (pixel_format) {
+ case PixelFormat::G8R8U:
+ case PixelFormat::G8R8S:
+ case PixelFormat::ASTC_2D_4X4:
+ case PixelFormat::ASTC_2D_8X8: {
+ LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented",
+ static_cast<u32>(pixel_format));
+ UNREACHABLE();
+ break;
+ }
+ case PixelFormat::S8Z24:
+ // Convert the Z24S8 depth format to S8Z24, as OpenGL does not support S8Z24.
+ ConvertS8Z24ToZ24S8(data, width, height, true);
+ break;
+ }
+}
+
MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
void CachedSurface::LoadGLBuffer() {
ASSERT(params.type != SurfaceType::Fill);
@@ -864,11 +896,57 @@ void CachedSurface::LoadGLBuffer() {
}
ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer, params.pixel_format, params.width, params.height);
+
+ dirty = false;
}
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
void CachedSurface::FlushGLBuffer() {
- ASSERT_MSG(false, "Unimplemented");
+ MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
+ const auto& rect{params.GetRect()};
+ // Load data from memory to the surface
+ const GLint x0 = static_cast<GLint>(rect.left);
+ const GLint y0 = static_cast<GLint>(rect.bottom);
+ const size_t buffer_offset =
+ static_cast<size_t>(static_cast<size_t>(y0) * params.width + static_cast<size_t>(x0)) *
+ GetGLBytesPerPixel(params.pixel_format);
+ const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format);
+ const u32 copy_size = params.width * params.height * bytes_per_pixel;
+ gl_buffer.resize(static_cast<size_t>(params.depth) * copy_size);
+ const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
+ // Ensure no bad interactions with GL_UNPACK_ALIGNMENT
+ ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0);
+ glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width));
+ ASSERT(!tuple.compressed);
+ ASSERT(x0 == 0 && y0 == 0);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+ glGetTextureImage(texture.handle, 0, tuple.format, tuple.type, gl_buffer.size(),
+ gl_buffer.data());
+ glPixelStorei(GL_PACK_ROW_LENGTH, 0);
+ ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer, params.pixel_format, params.width,
+ params.height);
+ ASSERT(params.type != SurfaceType::Fill);
+ const u8* const texture_src_data = Memory::GetPointer(params.addr);
+ ASSERT(texture_src_data);
+ if (params.is_tiled) {
+ u32 depth = params.depth;
+ u32 block_depth = params.block_depth;
+
+ ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
+ params.block_width, static_cast<u32>(params.target));
+
+ if (params.target == SurfaceParams::SurfaceTarget::Texture2D) {
+ // TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
+ depth = 1U;
+ block_depth = 1U;
+ }
+ gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
+ params.width, params.block_height, params.height, block_depth, depth,
+ &gl_buffer[buffer_offset], copy_size, params.addr + buffer_offset);
+ } else {
+ Memory::WriteBlock(params.addr + buffer_offset, &gl_buffer[buffer_offset],
+ gl_buffer.size() - buffer_offset);
+ }
}
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));