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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-04-10 23:03:52 +0200
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-04-14 10:13:19 +0200
commitf15c59a164a7c4deafb77e9fc698cdf9a08691ce (patch)
treef232add61779165ba2d03773384b9df86c2f7af0 /src/video_core/renderer_opengl/gl_shader_cache.cpp
parentgl_device: Implement interface and add uniform offset alignment (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp54
1 files changed, 27 insertions, 27 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 99f67494c..4efeb9c3e 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -134,8 +134,8 @@ u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode&
}
/// Creates an unspecialized program from code streams
-GLShader::ProgramResult CreateProgram(Maxwell::ShaderProgram program_type, ProgramCode program_code,
- ProgramCode program_code_b) {
+GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgram program_type,
+ ProgramCode program_code, ProgramCode program_code_b) {
GLShader::ShaderSetup setup(program_code);
if (program_type == Maxwell::ShaderProgram::VertexA) {
// VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
@@ -149,11 +149,11 @@ GLShader::ProgramResult CreateProgram(Maxwell::ShaderProgram program_type, Progr
switch (program_type) {
case Maxwell::ShaderProgram::VertexA:
case Maxwell::ShaderProgram::VertexB:
- return GLShader::GenerateVertexShader(setup);
+ return GLShader::GenerateVertexShader(device, setup);
case Maxwell::ShaderProgram::Geometry:
- return GLShader::GenerateGeometryShader(setup);
+ return GLShader::GenerateGeometryShader(device, setup);
case Maxwell::ShaderProgram::Fragment:
- return GLShader::GenerateFragmentShader(setup);
+ return GLShader::GenerateFragmentShader(device, setup);
default:
LOG_CRITICAL(HW_GPU, "Unimplemented program_type={}", static_cast<u32>(program_type));
UNREACHABLE();
@@ -212,22 +212,20 @@ std::set<GLenum> GetSupportedFormats() {
return supported_formats;
}
-} // namespace
+} // Anonymous namespace
-CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
+CachedShader::CachedShader(const Device& device, VAddr cpu_addr, u64 unique_identifier,
Maxwell::ShaderProgram program_type, ShaderDiskCacheOpenGL& disk_cache,
const PrecompiledPrograms& precompiled_programs,
ProgramCode&& program_code, ProgramCode&& program_code_b, u8* host_ptr)
: RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr},
unique_identifier{unique_identifier}, program_type{program_type}, disk_cache{disk_cache},
precompiled_programs{precompiled_programs} {
-
- const std::size_t code_size = CalculateProgramSize(program_code);
- const std::size_t code_size_b =
- program_code_b.empty() ? 0 : CalculateProgramSize(program_code_b);
-
- GLShader::ProgramResult program_result =
- CreateProgram(program_type, program_code, program_code_b);
+ const std::size_t code_size{CalculateProgramSize(program_code)};
+ const std::size_t code_size_b{program_code_b.empty() ? 0
+ : CalculateProgramSize(program_code_b)};
+ GLShader::ProgramResult program_result{
+ CreateProgram(device, program_type, program_code, program_code_b)};
if (program_result.first.empty()) {
// TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now
return;
@@ -251,7 +249,6 @@ CachedShader::CachedShader(VAddr cpu_addr, u64 unique_identifier,
: RasterizerCacheObject{host_ptr}, cpu_addr{cpu_addr}, unique_identifier{unique_identifier},
program_type{program_type}, disk_cache{disk_cache}, precompiled_programs{
precompiled_programs} {
-
code = std::move(result.first);
entries = result.second;
shader_length = entries.shader_length;
@@ -344,8 +341,9 @@ ShaderDiskCacheUsage CachedShader::GetUsage(GLenum primitive_mode,
return {unique_identifier, base_bindings, primitive_mode};
}
-ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system)
- : RasterizerCache{rasterizer}, disk_cache{system} {}
+ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
+ const Device& device)
+ : RasterizerCache{rasterizer}, disk_cache{system}, device{device} {}
void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
const VideoCore::DiskResourceLoadCallback& callback) {
@@ -439,17 +437,18 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia
const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled) {
std::unordered_map<u64, UnspecializedShader> unspecialized;
- if (callback)
+ if (callback) {
callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size());
+ }
for (std::size_t i = 0; i < raws.size(); ++i) {
- if (stop_loading)
+ if (stop_loading) {
return {};
-
+ }
const auto& raw{raws[i]};
- const u64 unique_identifier = raw.GetUniqueIdentifier();
- const u64 calculated_hash =
- GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
+ const u64 unique_identifier{raw.GetUniqueIdentifier()};
+ const u64 calculated_hash{
+ GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB())};
if (unique_identifier != calculated_hash) {
LOG_ERROR(
Render_OpenGL,
@@ -466,8 +465,8 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia
result = {stored_decompiled.code, stored_decompiled.entries};
} else {
// Otherwise decompile the shader at boot and save the result to the decompiled file
- result =
- CreateProgram(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB());
+ result = CreateProgram(device, raw.GetProgramType(), raw.GetProgramCode(),
+ raw.GetProgramCodeB());
disk_cache.SaveDecompiled(unique_identifier, result.first, result.second);
}
@@ -477,8 +476,9 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia
{raw.GetUniqueIdentifier(),
{std::move(result.first), std::move(result.second), raw.GetProgramType()}});
- if (callback)
+ if (callback) {
callback(VideoCore::LoadCallbackStage::Decompile, i, raws.size());
+ }
}
return unspecialized;
}
@@ -512,7 +512,7 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
precompiled_programs, found->second, host_ptr);
} else {
shader = std::make_shared<CachedShader>(
- cpu_addr, unique_identifier, program, disk_cache, precompiled_programs,
+ device, cpu_addr, unique_identifier, program, disk_cache, precompiled_programs,
std::move(program_code), std::move(program_code_b), host_ptr);
}
Register(shader);