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authorLioncash <mathew1800@gmail.com>2020-12-05 17:40:14 +0100
committerLioncash <mathew1800@gmail.com>2020-12-05 22:02:23 +0100
commitf95602f15207851b849c57e2a2dd313a087b2493 (patch)
treeed6122ab0a30de177acb2a59dffc8109232870ec /src/video_core/renderer_opengl/gl_shader_cache.h
parentMerge pull request #5133 from lioncash/video-shadow2 (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index ab5374fac..2aed0697e 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -119,10 +119,11 @@ private:
class ShaderCacheOpenGL final : public VideoCommon::ShaderCache<Shader> {
public:
- explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::Frontend::EmuWindow& emu_window,
- Tegra::GPU& gpu, Tegra::Engines::Maxwell3D& maxwell3d,
- Tegra::Engines::KeplerCompute& kepler_compute,
- Tegra::MemoryManager& gpu_memory, const Device& device);
+ explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer_,
+ Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu,
+ Tegra::Engines::Maxwell3D& maxwell3d_,
+ Tegra::Engines::KeplerCompute& kepler_compute_,
+ Tegra::MemoryManager& gpu_memory_, const Device& device_);
~ShaderCacheOpenGL() override;
/// Loads disk cache for the current game