summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
diff options
context:
space:
mode:
authorReinUsesLisp <reinuseslisp@airmail.cc>2019-01-14 03:33:31 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-02-07 02:20:57 +0100
commita1faed99501d04b233d44a7cab0368449d8a9cb5 (patch)
tree01cc9ac951d4ef4b62a7db35b2d7c84342acd3cc /src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
parentgl_shader_disk_cache: Add precompiled save (diff)
downloadyuzu-a1faed99501d04b233d44a7cab0368449d8a9cb5.tar
yuzu-a1faed99501d04b233d44a7cab0368449d8a9cb5.tar.gz
yuzu-a1faed99501d04b233d44a7cab0368449d8a9cb5.tar.bz2
yuzu-a1faed99501d04b233d44a7cab0368449d8a9cb5.tar.lz
yuzu-a1faed99501d04b233d44a7cab0368449d8a9cb5.tar.xz
yuzu-a1faed99501d04b233d44a7cab0368449d8a9cb5.tar.zst
yuzu-a1faed99501d04b233d44a7cab0368449d8a9cb5.zip
Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 0c42e3d8a..a87bb1f9e 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -121,6 +121,45 @@ bool ShaderDiskCacheOpenGL::LoadTransferable(std::vector<ShaderDiskCacheRaw>& ra
return true;
}
+std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompiled() {
+ FileUtil::IOFile file(GetPrecompiledPath(), "rb");
+ if (!file.IsOpen()) {
+ LOG_INFO(Render_OpenGL, "No precompiled shader cache found for game with title id={}",
+ GetTitleID());
+ return {};
+ }
+ const u64 file_size = file.GetSize();
+
+ u64 precompiled_hash{};
+ file.ReadBytes(&precompiled_hash, sizeof(precompiled_hash));
+ if (precompiled_hash != PrecompiledHash) {
+ LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing");
+ file.Close();
+ InvalidatePrecompiled();
+ return {};
+ }
+
+ std::vector<ShaderDiskCachePrecompiledEntry> precompiled;
+ while (file.Tell() < file_size) {
+ ShaderDiskCachePrecompiledEntry entry;
+ file.ReadBytes(&entry.usage, sizeof(entry.usage));
+
+ file.ReadBytes(&entry.binary_format, sizeof(u32));
+
+ u32 binary_length{};
+ file.ReadBytes(&binary_length, sizeof(u32));
+ entry.binary.resize(binary_length);
+ file.ReadBytes(entry.binary.data(), entry.binary.size());
+
+ precompiled.push_back(entry);
+ }
+ return precompiled;
+}
+
+void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
+ FileUtil::Delete(GetPrecompiledPath());
+}
+
void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) {
const u64 id = entry.GetUniqueIdentifier();
if (transferable.find(id) != transferable.end()) {