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author | Lioncash <mathew1800@gmail.com> | 2020-08-15 14:33:16 +0200 |
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committer | Lioncash <mathew1800@gmail.com> | 2020-08-16 12:52:40 +0200 |
commit | c4ed791164df7e3e74042a37a62077b4dc4ade91 (patch) | |
tree | 12bbcc09d0db32a0b6b5dc1bc49245964486da63 /src/video_core/renderer_opengl/gl_shader_disk_cache.h | |
parent | Merge pull request #4528 from lioncash/discard (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h index a79cef0e9..db2bb73bc 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h @@ -25,7 +25,7 @@ namespace Core { class System; } -namespace FileUtil { +namespace Common::FS { class IOFile; } @@ -38,9 +38,9 @@ struct ShaderDiskCacheEntry { ShaderDiskCacheEntry(); ~ShaderDiskCacheEntry(); - bool Load(FileUtil::IOFile& file); + bool Load(Common::FS::IOFile& file); - bool Save(FileUtil::IOFile& file) const; + bool Save(Common::FS::IOFile& file) const; bool HasProgramA() const { return !code.empty() && !code_b.empty(); @@ -97,10 +97,10 @@ public: private: /// Loads the transferable cache. Returns empty on failure. std::optional<std::vector<ShaderDiskCachePrecompiled>> LoadPrecompiledFile( - FileUtil::IOFile& file); + Common::FS::IOFile& file); /// Opens current game's transferable file and write it's header if it doesn't exist - FileUtil::IOFile AppendTransferableFile() const; + Common::FS::IOFile AppendTransferableFile() const; /// Save precompiled header to precompiled_cache_in_memory void SavePrecompiledHeaderToVirtualPrecompiledCache(); |