summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_shader_manager.cpp
diff options
context:
space:
mode:
authorcomex <comexk@gmail.com>2023-07-02 00:01:11 +0200
committercomex <comexk@gmail.com>2023-07-02 00:01:11 +0200
commit98685d48e3cb9f25f6919f004ec62cadf33afad2 (patch)
tree9df2ce7f57370641589bfae7196c77b090bcbe0f /src/video_core/renderer_opengl/gl_shader_manager.cpp
parentPR feedback + constification (diff)
parentUpdate translations (2023-07-01) (#10972) (diff)
downloadyuzu-98685d48e3cb9f25f6919f004ec62cadf33afad2.tar
yuzu-98685d48e3cb9f25f6919f004ec62cadf33afad2.tar.gz
yuzu-98685d48e3cb9f25f6919f004ec62cadf33afad2.tar.bz2
yuzu-98685d48e3cb9f25f6919f004ec62cadf33afad2.tar.lz
yuzu-98685d48e3cb9f25f6919f004ec62cadf33afad2.tar.xz
yuzu-98685d48e3cb9f25f6919f004ec62cadf33afad2.tar.zst
yuzu-98685d48e3cb9f25f6919f004ec62cadf33afad2.zip
Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index 98841ae65..03d4b9d06 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -3,7 +3,9 @@
#include <glad/glad.h>
+#include "video_core/host_shaders/opengl_lmem_warmup_comp.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
namespace OpenGL {
@@ -17,6 +19,10 @@ ProgramManager::ProgramManager(const Device& device) {
if (device.UseAssemblyShaders()) {
glEnable(GL_COMPUTE_PROGRAM_NV);
}
+ if (device.HasLmemPerfBug()) {
+ lmem_warmup_program =
+ CreateProgram(HostShaders::OPENGL_LMEM_WARMUP_COMP, GL_COMPUTE_SHADER);
+ }
}
void ProgramManager::BindComputeProgram(GLuint program) {
@@ -98,6 +104,13 @@ void ProgramManager::BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NU
void ProgramManager::RestoreGuestCompute() {}
+void ProgramManager::LocalMemoryWarmup() {
+ if (lmem_warmup_program.handle != 0) {
+ BindComputeProgram(lmem_warmup_program.handle);
+ glDispatchCompute(1, 1, 1);
+ }
+}
+
void ProgramManager::BindPipeline() {
if (!is_pipeline_bound) {
is_pipeline_bound = true;