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authorSubv <subv2112@gmail.com>2015-07-26 03:13:11 +0200
committerbunnei <bunneidev@gmail.com>2015-10-22 03:51:23 +0200
commite3f4233cefff611e03a2031c6194a118d946a5d9 (patch)
tree4968035a8a556afb91737d5445a8433b4c1da05a /src/video_core/renderer_opengl/gl_shader_util.cpp
parentMerge pull request #1207 from kemenaran/persist-citra-settings-in-qt (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.cpp349
1 files changed, 349 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp
index 4cf246c06..ee32f6a31 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_util.cpp
@@ -2,6 +2,13 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+
+#include "gl_shader_util.h"
+#include "gl_rasterizer.h"
+#include "common/logging/log.h"
+
+#include "video_core/pica.h"
+
#include <algorithm>
#include <vector>
@@ -65,6 +72,13 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
GLuint program_id = glCreateProgram();
glAttachShader(program_id, vertex_shader_id);
glAttachShader(program_id, fragment_shader_id);
+
+ glBindAttribLocation(program_id, Attributes::ATTRIBUTE_POSITION, "vert_position");
+ glBindAttribLocation(program_id, Attributes::ATTRIBUTE_COLOR, "vert_color");
+ glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 0, "vert_texcoords0");
+ glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 1, "vert_texcoords1");
+ glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 2, "vert_texcoords2");
+
glLinkProgram(program_id);
// Check the program
@@ -88,3 +102,338 @@ GLuint LoadShaders(const char* vertex_shader, const char* fragment_shader) {
}
}
+
+namespace ShaderCache
+{
+
+static bool IsPassThroughTevStage(const Pica::Regs::TevStageConfig& stage) {
+ return (stage.color_op == Pica::Regs::TevStageConfig::Operation::Replace &&
+ stage.alpha_op == Pica::Regs::TevStageConfig::Operation::Replace &&
+ stage.color_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
+ stage.alpha_source1 == Pica::Regs::TevStageConfig::Source::Previous &&
+ stage.color_modifier1 == Pica::Regs::TevStageConfig::ColorModifier::SourceColor &&
+ stage.alpha_modifier1 == Pica::Regs::TevStageConfig::AlphaModifier::SourceAlpha &&
+ stage.GetColorMultiplier() == 1 &&
+ stage.GetAlphaMultiplier() == 1);
+}
+
+void AppendSource(std::string& shader, Pica::Regs::TevStageConfig::Source source, const std::string& index_name) {
+ using Source = Pica::Regs::TevStageConfig::Source;
+ switch (source) {
+ case Source::PrimaryColor:
+ shader += "o[2]";
+ break;
+ case Source::PrimaryFragmentColor:
+ // HACK: Until we implement fragment lighting, use primary_color
+ shader += "o[2]";
+ break;
+ case Source::SecondaryFragmentColor:
+ // HACK: Until we implement fragment lighting, use zero
+ shader += "vec4(0.0, 0.0, 0.0, 0.0)";
+ break;
+ case Source::Texture0:
+ shader += "texture(tex[0], o[3].xy)";
+ break;
+ case Source::Texture1:
+ shader += "texture(tex[1], o[3].zw)";
+ break;
+ case Source::Texture2: // TODO: Unverified
+ shader += "texture(tex[2], o[5].zw)";
+ break;
+ case Source::PreviousBuffer:
+ shader += "g_combiner_buffer";
+ break;
+ case Source::Constant:
+ shader += "const_color[" + index_name + "]";
+ break;
+ case Source::Previous:
+ shader += "g_last_tex_env_out";
+ break;
+ default:
+ shader += "vec4(0.0)";
+ LOG_CRITICAL(Render_OpenGL, "Unknown source op %u", source);
+ break;
+ }
+}
+
+void AppendColorModifier(std::string& shader, Pica::Regs::TevStageConfig::ColorModifier modifier, Pica::Regs::TevStageConfig::Source source, const std::string& index_name) {
+ using ColorModifier = Pica::Regs::TevStageConfig::ColorModifier;
+ switch (modifier) {
+ case ColorModifier::SourceColor:
+ AppendSource(shader, source, index_name);
+ shader += ".rgb";
+ break;
+ case ColorModifier::OneMinusSourceColor:
+ shader += "vec3(1.0) - ";
+ AppendSource(shader, source, index_name);
+ shader += ".rgb";
+ break;
+ case ColorModifier::SourceAlpha:
+ AppendSource(shader, source, index_name);
+ shader += ".aaa";
+ break;
+ case ColorModifier::OneMinusSourceAlpha:
+ shader += "vec3(1.0) - ";
+ AppendSource(shader, source, index_name);
+ shader += ".aaa";
+ break;
+ case ColorModifier::SourceRed:
+ AppendSource(shader, source, index_name);
+ shader += ".rrr";
+ break;
+ case ColorModifier::OneMinusSourceRed:
+ shader += "vec3(1.0) - ";
+ AppendSource(shader, source, index_name);
+ shader += ".rrr";
+ break;
+ case ColorModifier::SourceGreen:
+ AppendSource(shader, source, index_name);
+ shader += ".ggg";
+ break;
+ case ColorModifier::OneMinusSourceGreen:
+ shader += "vec3(1.0) - ";
+ AppendSource(shader, source, index_name);
+ shader += ".ggg";
+ break;
+ case ColorModifier::SourceBlue:
+ AppendSource(shader, source, index_name);
+ shader += ".bbb";
+ break;
+ case ColorModifier::OneMinusSourceBlue:
+ shader += "vec3(1.0) - ";
+ AppendSource(shader, source, index_name);
+ shader += ".bbb";
+ break;
+ default:
+ shader += "vec3(0.0)";
+ LOG_CRITICAL(Render_OpenGL, "Unknown color modifier op %u", modifier);
+ break;
+ }
+}
+
+void AppendAlphaModifier(std::string& shader, Pica::Regs::TevStageConfig::AlphaModifier modifier, Pica::Regs::TevStageConfig::Source source, const std::string& index_name) {
+ using AlphaModifier = Pica::Regs::TevStageConfig::AlphaModifier;
+ switch (modifier) {
+ case AlphaModifier::SourceAlpha:
+ AppendSource(shader, source, index_name);
+ shader += ".a";
+ break;
+ case AlphaModifier::OneMinusSourceAlpha:
+ shader += "1.0 - ";
+ AppendSource(shader, source, index_name);
+ shader += ".a";
+ break;
+ case AlphaModifier::SourceRed:
+ AppendSource(shader, source, index_name);
+ shader += ".r";
+ break;
+ case AlphaModifier::OneMinusSourceRed:
+ shader += "1.0 - ";
+ AppendSource(shader, source, index_name);
+ shader += ".r";
+ break;
+ case AlphaModifier::SourceGreen:
+ AppendSource(shader, source, index_name);
+ shader += ".g";
+ break;
+ case AlphaModifier::OneMinusSourceGreen:
+ shader += "1.0 - ";
+ AppendSource(shader, source, index_name);
+ shader += ".g";
+ break;
+ case AlphaModifier::SourceBlue:
+ AppendSource(shader, source, index_name);
+ shader += ".b";
+ break;
+ case AlphaModifier::OneMinusSourceBlue:
+ shader += "1.0 - ";
+ AppendSource(shader, source, index_name);
+ shader += ".b";
+ break;
+ default:
+ shader += "vec3(0.0)";
+ LOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op %u", modifier);
+ break;
+ }
+}
+
+void AppendColorCombiner(std::string& shader, Pica::Regs::TevStageConfig::Operation operation, const std::string& variable_name) {
+ using Operation = Pica::Regs::TevStageConfig::Operation;
+
+ switch (operation) {
+ case Operation::Replace:
+ shader += variable_name + "[0]";
+ break;
+ case Operation::Modulate:
+ shader += variable_name + "[0] * " + variable_name + "[1]";
+ break;
+ case Operation::Add:
+ shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0)";
+ break;
+ case Operation::AddSigned:
+ shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - vec3(0.5), 0.0, 1.0)";
+ break;
+ case Operation::Lerp:
+ shader += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (vec3(1.0) - " + variable_name + "[2])";
+ break;
+ case Operation::Subtract:
+ shader += "max(" + variable_name + "[0] - " + variable_name + "[1], 0.0)";
+ break;
+ case Operation::MultiplyThenAdd:
+ shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], 1.0)";
+ break;
+ case Operation::AddThenMultiply:
+ shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]";
+ break;
+ default:
+ shader += "0.0";
+ LOG_CRITICAL(Render_OpenGL, "Unknown color comb op %u", operation);
+ break;
+ }
+}
+
+void AppendAlphaCombiner(std::string& shader, Pica::Regs::TevStageConfig::Operation operation, const std::string& variable_name) {
+ using Operation = Pica::Regs::TevStageConfig::Operation;
+ switch (operation) {
+ case Operation::Replace:
+ shader += variable_name + "[0]";
+ break;
+ case Operation::Modulate:
+ shader += variable_name + "[0] * " + variable_name + "[1]";
+ break;
+ case Operation::Add:
+ shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0)";
+ break;
+ case Operation::AddSigned:
+ shader += "clamp(" + variable_name + "[0] + " + variable_name + "[1] - 0.5, 0.0, 1.0)";
+ break;
+ case Operation::Lerp:
+ shader += variable_name + "[0] * " + variable_name + "[2] + " + variable_name + "[1] * (1.0 - " + variable_name + "[2])";
+ break;
+ case Operation::Subtract:
+ shader += "max(" + variable_name + "[0] - " + variable_name + "[1], 0.0)";
+ break;
+ case Operation::MultiplyThenAdd:
+ shader += "min(" + variable_name + "[0] * " + variable_name + "[1] + " + variable_name + "[2], 1.0)";
+ break;
+ case Operation::AddThenMultiply:
+ shader += "min(" + variable_name + "[0] + " + variable_name + "[1], 1.0) * " + variable_name + "[2]";
+ break;
+ default:
+ shader += "0.0";
+ LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner op %u", operation);
+ break;
+ }
+}
+
+void AppendAlphaTestCondition(std::string& shader, Pica::Regs::CompareFunc func) {
+ using CompareFunc = Pica::Regs::CompareFunc;
+ switch (func) {
+ case CompareFunc::Never:
+ shader += "true";
+ break;
+ case CompareFunc::Always:
+ shader += "false";
+ break;
+ case CompareFunc::Equal:
+ shader += "g_last_tex_env_out.a != alphatest_ref";
+ break;
+ case CompareFunc::NotEqual:
+ shader += "g_last_tex_env_out.a == alphatest_ref";
+ break;
+ case CompareFunc::LessThan:
+ shader += "g_last_tex_env_out.a >= alphatest_ref";
+ break;
+ case CompareFunc::LessThanOrEqual:
+ shader += "g_last_tex_env_out.a > alphatest_ref";
+ break;
+ case CompareFunc::GreaterThan:
+ shader += "g_last_tex_env_out.a <= alphatest_ref";
+ break;
+ case CompareFunc::GreaterThanOrEqual:
+ shader += "g_last_tex_env_out.a < alphatest_ref";
+ break;
+ default:
+ shader += "false";
+ LOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition %u", func);
+ break;
+ }
+}
+
+std::string GenerateFragmentShader(const ShaderCacheKey& config) {
+ std::string shader = R"(
+#version 150 core
+
+#define NUM_VTX_ATTR 7
+#define NUM_TEV_STAGES 6
+
+in vec4 o[NUM_VTX_ATTR];
+out vec4 color;
+
+uniform float alphatest_ref;
+uniform vec4 const_color[NUM_TEV_STAGES];
+uniform sampler2D tex[3];
+
+uniform vec4 tev_combiner_buffer_color;
+
+void main(void) {
+ vec4 g_combiner_buffer = tev_combiner_buffer_color;
+ vec4 g_last_tex_env_out = vec4(0.0, 0.0, 0.0, 0.0);
+)";
+
+ // Do not do any sort of processing if it's obvious we're not going to pass the alpha test
+ if (config.alpha_test_func == Pica::Regs::CompareFunc::Never) {
+ shader += "discard;";
+ return shader;
+ }
+
+ auto& tev_stages = config.tev_stages;
+ for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
+ auto& tev_stage = tev_stages[tev_stage_index];
+ if (!IsPassThroughTevStage(tev_stage)) {
+ std::string index_name = std::to_string(tev_stage_index);
+
+ shader += "vec3 color_results_" + index_name + "[3] = vec3[3](";
+ AppendColorModifier(shader, tev_stage.color_modifier1, tev_stage.color_source1, index_name);
+ shader += ", ";
+ AppendColorModifier(shader, tev_stage.color_modifier2, tev_stage.color_source2, index_name);
+ shader += ", ";
+ AppendColorModifier(shader, tev_stage.color_modifier3, tev_stage.color_source3, index_name);
+ shader += ");\n";
+
+ shader += "vec3 color_output_" + index_name + " = ";
+ AppendColorCombiner(shader, tev_stage.color_op, "color_results_" + index_name);
+ shader += ";\n";
+
+ shader += "float alpha_results_" + index_name + "[3] = float[3](";
+ AppendAlphaModifier(shader, tev_stage.alpha_modifier1, tev_stage.alpha_source1, index_name);
+ shader += ", ";
+ AppendAlphaModifier(shader, tev_stage.alpha_modifier2, tev_stage.alpha_source2, index_name);
+ shader += ", ";
+ AppendAlphaModifier(shader, tev_stage.alpha_modifier3, tev_stage.alpha_source3, index_name);
+ shader += ");\n";
+
+ shader += "float alpha_output_" + index_name + " = ";
+ AppendAlphaCombiner(shader, tev_stage.alpha_op, "alpha_results_" + index_name);
+ shader += ";\n";
+
+ shader += "g_last_tex_env_out = vec4(min(color_output_" + index_name + " * " + std::to_string(tev_stage.GetColorMultiplier()) + ".0, 1.0), min(alpha_output_" + index_name + " * " + std::to_string(tev_stage.GetAlphaMultiplier()) + ".0, 1.0));\n";
+ }
+
+ if (config.TevStageUpdatesCombinerBufferColor(tev_stage_index))
+ shader += "g_combiner_buffer.rgb = g_last_tex_env_out.rgb;\n";
+
+ if (config.TevStageUpdatesCombinerBufferAlpha(tev_stage_index))
+ shader += "g_combiner_buffer.a = g_last_tex_env_out.a;\n";
+ }
+
+ if (config.alpha_test_func != Pica::Regs::CompareFunc::Always) {
+ shader += "if (";
+ AppendAlphaTestCondition(shader, config.alpha_test_func);
+ shader += ") {\n discard;\n }\n";
+ }
+
+ shader += "color = g_last_tex_env_out;\n}";
+ return shader;
+}
+}