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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-12-26 08:01:11 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2020-02-28 21:35:58 +0100 |
commit | 9677db03da37a61248c2ced49a9a5e53c872cc63 (patch) | |
tree | 2f8bce89547542b3e7f39e34f49ffc05b0bf5813 /src/video_core/renderer_opengl/gl_state.cpp | |
parent | gl_state: Remove blend state tracking (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index 3cdb9b4a0..98de72b5f 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp @@ -113,28 +113,6 @@ void OpenGLState::ApplyRenderBuffer() { } } -void OpenGLState::ApplyTextures() { - const std::size_t size = std::size(textures); - for (std::size_t i = 0; i < size; ++i) { - if (UpdateValue(cur_state.textures[i], textures[i])) { - // BindTextureUnit doesn't support binding null textures, skip those binds. - // TODO(Rodrigo): Stop using null textures - if (textures[i] != 0) { - glBindTextureUnit(static_cast<GLuint>(i), textures[i]); - } - } - } -} - -void OpenGLState::ApplySamplers() { - const std::size_t size = std::size(samplers); - for (std::size_t i = 0; i < size; ++i) { - if (UpdateValue(cur_state.samplers[i], samplers[i])) { - glBindSampler(static_cast<GLuint>(i), samplers[i]); - } - } -} - void OpenGLState::ApplyImages() { if (const auto update = UpdateArray(cur_state.images, images)) { glBindImageTextures(update->first, update->second, images.data() + update->first); @@ -146,30 +124,10 @@ void OpenGLState::Apply() { ApplyFramebufferState(); ApplyShaderProgram(); ApplyProgramPipeline(); - ApplyTextures(); - ApplySamplers(); ApplyImages(); ApplyRenderBuffer(); } -OpenGLState& OpenGLState::UnbindTexture(GLuint handle) { - for (auto& texture : textures) { - if (texture == handle) { - texture = 0; - } - } - return *this; -} - -OpenGLState& OpenGLState::ResetSampler(GLuint handle) { - for (auto& sampler : samplers) { - if (sampler == handle) { - sampler = 0; - } - } - return *this; -} - OpenGLState& OpenGLState::ResetProgram(GLuint handle) { if (draw.shader_program == handle) { draw.shader_program = 0; |