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authorFernando Sahmkow <fsahmkow27@gmail.com>2019-05-07 16:57:16 +0200
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-06-21 02:36:12 +0200
commitbc930754cc9437ddd86e7d246b3eb4302540896a (patch)
tree75e56e5e041db7b327a13c25ab13bc524458dc29 /src/video_core/renderer_opengl/gl_texture_cache.cpp
parentCorrect Surface Base and Views for new Texture Cache (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp286
1 files changed, 103 insertions, 183 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index f7c2f46aa..871608f6d 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -4,7 +4,9 @@
#include "common/assert.h"
#include "common/common_types.h"
+#include "common/microprofile.h"
#include "common/scope_exit.h"
+#include "core/core.h"
#include "video_core/morton.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_texture_cache.h"
@@ -22,6 +24,9 @@ using VideoCore::Surface::ComponentType;
using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::SurfaceTarget;
+MICROPROFILE_DEFINE(OpenGL_Texture_Upload, "OpenGL", "Texture Upload", MP_RGB(128, 192, 128));
+MICROPROFILE_DEFINE(OpenGL_Texture_Download, "OpenGL", "Texture Download", MP_RGB(128, 192, 128));
+
namespace {
struct FormatTuple {
@@ -129,8 +134,8 @@ const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType compon
return format;
}
-GLenum GetTextureTarget(const SurfaceParams& params) {
- switch (params.GetTarget()) {
+GLenum GetTextureTarget(const SurfaceTarget& target) {
+ switch (target) {
case SurfaceTarget::Texture1D:
return GL_TEXTURE_1D;
case SurfaceTarget::Texture2D:
@@ -175,8 +180,8 @@ void ApplyTextureDefaults(const SurfaceParams& params, GLuint texture) {
glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, params.GetNumLevels() - 1);
- if (params.GetNumLevels() == 1) {
+ glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, params.num_levels - 1);
+ if (params.num_levels == 1) {
glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0f);
}
}
@@ -185,21 +190,20 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
OGLTexture texture;
texture.Create(target);
- switch (params.GetTarget()) {
+ switch (params.target) {
case SurfaceTarget::Texture1D:
- glTextureStorage1D(texture.handle, params.GetNumLevels(), internal_format,
- params.GetWidth());
+ glTextureStorage1D(texture.handle, params.num_levels, internal_format, params.width);
break;
case SurfaceTarget::Texture2D:
case SurfaceTarget::TextureCubemap:
- glTextureStorage2D(texture.handle, params.GetNumLevels(), internal_format,
- params.GetWidth(), params.GetHeight());
+ glTextureStorage2D(texture.handle, params.num_levels, internal_format, params.width,
+ params.height);
break;
case SurfaceTarget::Texture3D:
case SurfaceTarget::Texture2DArray:
case SurfaceTarget::TextureCubeArray:
- glTextureStorage3D(texture.handle, params.GetNumLevels(), internal_format,
- params.GetWidth(), params.GetHeight(), params.GetDepth());
+ glTextureStorage3D(texture.handle, params.num_levels, internal_format, params.width,
+ params.height, params.depth);
break;
default:
UNREACHABLE();
@@ -212,54 +216,72 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
} // Anonymous namespace
-CachedSurface::CachedSurface(TextureCacheOpenGL& texture_cache, const SurfaceParams& params)
- : VideoCommon::SurfaceBase<TextureCacheOpenGL, CachedSurfaceView>{texture_cache, params} {
- const auto& tuple{GetFormatTuple(params.GetPixelFormat(), params.GetComponentType())};
+CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params)
+ : VideoCommon::SurfaceBase<View>(gpu_addr, params) {
+ const auto& tuple{GetFormatTuple(params.pixel_format, params.component_type)};
internal_format = tuple.internal_format;
format = tuple.format;
type = tuple.type;
is_compressed = tuple.compressed;
- target = GetTextureTarget(params);
+ target = GetTextureTarget(params.target);
texture = CreateTexture(params, target, internal_format);
+ DecorateSurfaceName();
+ ViewParams main{};
+ main.num_levels = params.num_levels;
+ main.base_level = 0;
+ main.base_layer = 0;
+ main.num_layers = params.is_layered ? params.depth : 1;
+ main.target = params.target;
+ main_view = CreateView(main);
+ main_view->DecorateViewName(gpu_addr, params.TargetName() + "V:" + std::to_string(view_count++));
+}
+
+CachedSurface::~CachedSurface() {
+ views.clear();
+ main_view = nullptr;
}
-CachedSurface::~CachedSurface() = default;
+void CachedSurface::DownloadTexture(std::vector<u8>& staging_buffer) {
+ LOG_CRITICAL(Render_OpenGL, "Flushing");
+ MICROPROFILE_SCOPE(OpenGL_Texture_Download);
-void CachedSurface::DownloadTexture() {
// TODO(Rodrigo): Optimize alignment
glPixelStorei(GL_PACK_ALIGNMENT, 1);
SCOPE_EXIT({ glPixelStorei(GL_PACK_ROW_LENGTH, 0); });
- for (u32 level = 0; level < params.GetNumLevels(); ++level) {
+ for (u32 level = 0; level < params.num_levels; ++level) {
glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
+ const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
if (is_compressed) {
glGetCompressedTextureImage(texture.handle, level,
static_cast<GLsizei>(params.GetHostMipmapSize(level)),
- GetStagingBufferLevelData(level));
+ staging_buffer.data() + mip_offset);
} else {
glGetTextureImage(texture.handle, level, format, type,
static_cast<GLsizei>(params.GetHostMipmapSize(level)),
- GetStagingBufferLevelData(level));
+ staging_buffer.data() + mip_offset);
}
}
}
-void CachedSurface::UploadTexture() {
+void CachedSurface::UploadTexture(std::vector<u8>& staging_buffer) {
+ MICROPROFILE_SCOPE(OpenGL_Texture_Upload);
SCOPE_EXIT({ glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); });
- for (u32 level = 0; level < params.GetNumLevels(); ++level) {
- UploadTextureMipmap(level);
+ for (u32 level = 0; level < params.num_levels; ++level) {
+ UploadTextureMipmap(level, staging_buffer);
}
}
-void CachedSurface::UploadTextureMipmap(u32 level) {
+void CachedSurface::UploadTextureMipmap(u32 level, std::vector<u8>& staging_buffer) {
// TODO(Rodrigo): Optimize alignment
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.GetMipWidth(level)));
- u8* buffer{GetStagingBufferLevelData(level)};
+ const std::size_t mip_offset = params.GetHostMipmapLevelOffset(level);
+ u8* buffer{staging_buffer.data() + mip_offset};
if (is_compressed) {
const auto image_size{static_cast<GLsizei>(params.GetHostMipmapSize(level))};
- switch (params.GetTarget()) {
+ switch (params.target) {
case SurfaceTarget::Texture2D:
glCompressedTextureSubImage2D(texture.handle, level, 0, 0,
static_cast<GLsizei>(params.GetMipWidth(level)),
@@ -277,7 +299,7 @@ void CachedSurface::UploadTextureMipmap(u32 level) {
break;
case SurfaceTarget::TextureCubemap: {
const std::size_t layer_size{params.GetHostLayerSize(level)};
- for (std::size_t face = 0; face < params.GetDepth(); ++face) {
+ for (std::size_t face = 0; face < params.depth; ++face) {
glCompressedTextureSubImage3D(texture.handle, level, 0, 0, static_cast<GLint>(face),
static_cast<GLsizei>(params.GetMipWidth(level)),
static_cast<GLsizei>(params.GetMipHeight(level)), 1,
@@ -291,7 +313,7 @@ void CachedSurface::UploadTextureMipmap(u32 level) {
UNREACHABLE();
}
} else {
- switch (params.GetTarget()) {
+ switch (params.target) {
case SurfaceTarget::Texture1D:
glTextureSubImage1D(texture.handle, level, 0, params.GetMipWidth(level), format, type,
buffer);
@@ -310,7 +332,7 @@ void CachedSurface::UploadTextureMipmap(u32 level) {
static_cast<GLsizei>(params.GetMipDepth(level)), format, type, buffer);
break;
case SurfaceTarget::TextureCubemap:
- for (std::size_t face = 0; face < params.GetDepth(); ++face) {
+ for (std::size_t face = 0; face < params.depth; ++face) {
glTextureSubImage3D(texture.handle, level, 0, 0, static_cast<GLint>(face),
params.GetMipWidth(level), params.GetMipHeight(level), 1,
format, type, buffer);
@@ -324,61 +346,57 @@ void CachedSurface::UploadTextureMipmap(u32 level) {
}
void CachedSurface::DecorateSurfaceName() {
- LabelGLObject(GL_TEXTURE, texture.handle, GetGpuAddr(),
- params.GetTarget() == SurfaceTarget::Texture3D ? "3D" : "");
+ LabelGLObject(GL_TEXTURE, texture.handle, GetGpuAddr(), params.TargetName());
+}
+
+void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix) {
+ LabelGLObject(GL_TEXTURE, texture_view.texture.handle, gpu_addr, prefix);
}
-std::unique_ptr<CachedSurfaceView> CachedSurface::CreateView(const ViewKey& view_key) {
- return std::make_unique<CachedSurfaceView>(*this, view_key);
+View CachedSurface::CreateView(const ViewParams& view_key) {
+ auto view = std::make_shared<CachedSurfaceView>(*this, view_key);
+ views[view_key] = view;
+ view->DecorateViewName(gpu_addr, params.TargetName() + "V:" + std::to_string(view_count++));
+ return view;
}
-CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, ViewKey key)
- : surface{surface}, key{key}, params{surface.GetSurfaceParams()} {}
+CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& params)
+ : VideoCommon::ViewBase(params), surface{surface} {
+ target = GetTextureTarget(params.target);
+ texture_view = CreateTextureView();
+}
CachedSurfaceView::~CachedSurfaceView() = default;
void CachedSurfaceView::Attach(GLenum attachment) const {
- ASSERT(key.num_layers == 1 && key.num_levels == 1);
+ ASSERT(params.num_layers == 1 && params.num_levels == 1);
- switch (params.GetTarget()) {
+ switch (params.target) {
case SurfaceTarget::Texture1D:
- glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
- surface.GetTexture(), key.base_level);
+ glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attachment, target,
+ surface.GetTexture(), params.base_level);
break;
case SurfaceTarget::Texture2D:
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
- surface.GetTexture(), key.base_level);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target,
+ surface.GetTexture(), params.base_level);
break;
case SurfaceTarget::Texture1DArray:
case SurfaceTarget::Texture2DArray:
case SurfaceTarget::TextureCubemap:
case SurfaceTarget::TextureCubeArray:
- glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTexture(),
- key.base_level, key.base_layer);
+ glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, target,
+ params.base_level, params.base_layer);
break;
default:
UNIMPLEMENTED();
}
}
-GLuint CachedSurfaceView::GetTexture(Tegra::Shader::TextureType texture_type, bool is_array,
- SwizzleSource x_source, SwizzleSource y_source,
+void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_source,
SwizzleSource z_source, SwizzleSource w_source) {
- const auto [texture_view, target] = GetTextureView(texture_type, is_array);
- if (texture_view.get().texture.handle == 0) {
- texture_view.get() = std::move(CreateTextureView(target));
- }
- ApplySwizzle(texture_view, x_source, y_source, z_source, w_source);
- return texture_view.get().texture.handle;
-}
-
-void CachedSurfaceView::ApplySwizzle(TextureView& texture_view, SwizzleSource x_source,
- SwizzleSource y_source, SwizzleSource z_source,
- SwizzleSource w_source) {
- const std::array<SwizzleSource, 4> swizzle = {x_source, y_source, z_source, w_source};
- if (swizzle == texture_view.swizzle) {
+ u32 swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
+ if (swizzle == texture_view.swizzle)
return;
- }
const std::array<GLint, 4> gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
GetSwizzleSource(z_source),
GetSwizzleSource(w_source)};
@@ -386,38 +404,25 @@ void CachedSurfaceView::ApplySwizzle(TextureView& texture_view, SwizzleSource x_
texture_view.swizzle = swizzle;
}
-CachedSurfaceView::TextureView CachedSurfaceView::CreateTextureView(GLenum target) const {
+CachedSurfaceView::TextureView CachedSurfaceView::CreateTextureView() const {
+ const auto& owner_params = surface.GetSurfaceParams();
TextureView texture_view;
- glGenTextures(1, &texture_view.texture.handle);
+ texture_view.texture.Create();
const GLuint handle{texture_view.texture.handle};
- const FormatTuple& tuple{GetFormatTuple(params.GetPixelFormat(), params.GetComponentType())};
+ const FormatTuple& tuple{
+ GetFormatTuple(owner_params.pixel_format, owner_params.component_type)};
- glTextureView(handle, target, surface.texture.handle, tuple.internal_format, key.base_level,
- key.num_levels, key.base_layer, key.num_layers);
- ApplyTextureDefaults(params, handle);
+ glTextureView(handle, target, surface.texture.handle, tuple.internal_format, params.base_level,
+ params.num_levels, params.base_layer, params.num_layers);
- return texture_view;
-}
+ ApplyTextureDefaults(owner_params, handle);
-std::pair<std::reference_wrapper<CachedSurfaceView::TextureView>, GLenum>
-CachedSurfaceView::GetTextureView(Tegra::Shader::TextureType texture_type, bool is_array) {
- using Pair = std::pair<std::reference_wrapper<TextureView>, GLenum>;
- switch (texture_type) {
- case Tegra::Shader::TextureType::Texture1D:
- return is_array ? Pair{texture_view_1d_array, GL_TEXTURE_1D_ARRAY}
- : Pair{texture_view_1d, GL_TEXTURE_1D};
- case Tegra::Shader::TextureType::Texture2D:
- return is_array ? Pair{texture_view_2d_array, GL_TEXTURE_2D_ARRAY}
- : Pair{texture_view_2d, GL_TEXTURE_2D};
- case Tegra::Shader::TextureType::Texture3D:
- ASSERT(!is_array);
- return {texture_view_3d, GL_TEXTURE_3D};
- case Tegra::Shader::TextureType::TextureCube:
- return is_array ? Pair{texture_view_cube_array, GL_TEXTURE_CUBE_MAP_ARRAY}
- : Pair{texture_view_cube, GL_TEXTURE_CUBE_MAP};
- }
- UNREACHABLE();
+ u32 swizzle =
+ EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A);
+ texture_view.swizzle = swizzle;
+
+ return texture_view;
}
TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
@@ -426,106 +431,21 @@ TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
TextureCacheOpenGL::~TextureCacheOpenGL() = default;
-CachedSurfaceView* TextureCacheOpenGL::TryFastGetSurfaceView(GPUVAddr gpu_addr, VAddr cpu_addr,
- u8* host_ptr,
- const SurfaceParams& new_params,
- bool preserve_contents,
- const std::vector<Surface>& overlaps) {
- if (overlaps.size() > 1) {
- return TryCopyAsViews(gpu_addr, cpu_addr, host_ptr, new_params, overlaps);
- }
-
- const auto& old_surface{overlaps[0]};
- const auto& old_params{old_surface->GetSurfaceParams()};
- if (old_params.GetTarget() == new_params.GetTarget() &&
- old_params.GetDepth() == new_params.GetDepth() && old_params.GetDepth() == 1 &&
- old_params.GetNumLevels() == new_params.GetNumLevels() &&
- old_params.GetPixelFormat() == new_params.GetPixelFormat()) {
- return SurfaceCopy(gpu_addr, cpu_addr, host_ptr, new_params, old_surface, old_params);
- }
-
- return nullptr;
-}
-
-CachedSurfaceView* TextureCacheOpenGL::SurfaceCopy(GPUVAddr gpu_addr, VAddr cpu_addr, u8* host_ptr,
- const SurfaceParams& new_params,
- const Surface& old_surface,
- const SurfaceParams& old_params) {
- const auto new_surface{GetUncachedSurface(new_params)};
- Register(new_surface, gpu_addr, cpu_addr, host_ptr);
-
- const u32 min_width{
- std::max(old_params.GetDefaultBlockWidth(), new_params.GetDefaultBlockWidth())};
- const u32 min_height{
- std::max(old_params.GetDefaultBlockHeight(), new_params.GetDefaultBlockHeight())};
- for (u32 level = 0; level < old_params.GetNumLevels(); ++level) {
- const u32 width{std::min(old_params.GetMipWidth(level), new_params.GetMipWidth(level))};
- const u32 height{std::min(old_params.GetMipHeight(level), new_params.GetMipHeight(level))};
- if (width < min_width || height < min_height) {
- // Avoid copies that are too small to be handled in OpenGL
- break;
- }
- glCopyImageSubData(old_surface->GetTexture(), old_surface->GetTarget(), level, 0, 0, 0,
- new_surface->GetTexture(), new_surface->GetTarget(), level, 0, 0, 0,
- width, height, 1);
- }
-
- new_surface->MarkAsModified(true);
-
- // TODO(Rodrigo): Add an entry to directly get the superview
- return new_surface->GetView(gpu_addr, new_params);
-}
-
-CachedSurfaceView* TextureCacheOpenGL::TryCopyAsViews(GPUVAddr gpu_addr, VAddr cpu_addr,
- u8* host_ptr, const SurfaceParams& new_params,
- const std::vector<Surface>& overlaps) {
- if (new_params.GetTarget() == SurfaceTarget::Texture1D ||
- new_params.GetTarget() == SurfaceTarget::Texture1DArray ||
- new_params.GetTarget() == SurfaceTarget::Texture3D) {
- // Non-2D textures are not handled at the moment in this fast path.
- return nullptr;
- }
-
- const auto new_surface{GetUncachedSurface(new_params)};
- // TODO(Rodrigo): Move this down
- Register(new_surface, gpu_addr, cpu_addr, host_ptr);
-
- // TODO(Rodrigo): Find a way to avoid heap allocations here.
- std::vector<CachedSurfaceView*> views;
- views.reserve(overlaps.size());
- for (const auto& overlap : overlaps) {
- const auto view{
- new_surface->TryGetView(overlap->GetGpuAddr(), overlap->GetSurfaceParams())};
- if (!view) {
- // TODO(Rodrigo): Remove this
- Unregister(new_surface);
- return nullptr;
- }
- views.push_back(view);
- }
-
- // TODO(Rodrigo): It's possible that these method leaves some unloaded textures if the data has
- // been uploaded to guest memory but not used as a surface previously.
- for (std::size_t i = 0; i < overlaps.size(); ++i) {
- const auto& overlap{overlaps[i]};
- const auto& view{views[i]};
- for (u32 overlap_level = 0; overlap_level < view->GetNumLevels(); ++overlap_level) {
- const u32 super_level{view->GetBaseLevel() + overlap_level};
- glCopyImageSubData(overlap->GetTexture(), overlap->GetTarget(), overlap_level, 0, 0, 0,
- new_surface->GetTexture(), new_surface->GetTarget(), super_level, 0,
- 0, view->GetBaseLayer(), view->GetWidth(), view->GetHeight(),
- view->GetNumLayers());
- }
- }
-
- new_surface->MarkAsModified(true);
-
- // TODO(Rodrigo): Add an entry to directly get the superview
- return new_surface->GetView(gpu_addr, new_params);
+Surface TextureCacheOpenGL::CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) {
+ return std::make_shared<CachedSurface>(gpu_addr, params);
}
-Surface TextureCacheOpenGL::CreateSurface(const SurfaceParams& params) {
- return std::make_unique<CachedSurface>(*this, params);
+void TextureCacheOpenGL::ImageCopy(Surface src_surface, Surface dst_surface,
+ const VideoCommon::CopyParams& copy_params) {
+ const auto src_handle = src_surface->GetTexture();
+ const auto src_target = src_surface->GetTarget();
+ const auto dst_handle = dst_surface->GetTexture();
+ const auto dst_target = dst_surface->GetTarget();
+ glCopyImageSubData(src_handle, src_target, copy_params.source_level, copy_params.source_x,
+ copy_params.source_y, copy_params.source_z, dst_handle, dst_target,
+ copy_params.dest_level, copy_params.dest_x, copy_params.dest_y,
+ copy_params.dest_z, copy_params.width, copy_params.height,
+ copy_params.depth);
}
} // namespace OpenGL