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authorLiam <byteslice@airmail.cc>2024-01-15 21:08:21 +0100
committerLiam <byteslice@airmail.cc>2024-01-31 17:27:21 +0100
commitd4de04584f14f3ea8fde4cd79102b887c084fbc2 (patch)
tree72581b4240726f72d769319f3b5e1b2ece6c8e58 /src/video_core/renderer_opengl/present/window_adapt_pass.h
parentrenderer_opengl: move out ownership of FSR resources (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/present/window_adapt_pass.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/present/window_adapt_pass.h b/src/video_core/renderer_opengl/present/window_adapt_pass.h
new file mode 100644
index 000000000..65dcd09ff
--- /dev/null
+++ b/src/video_core/renderer_opengl/present/window_adapt_pass.h
@@ -0,0 +1,39 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "common/math_util.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace Layout {
+struct FramebufferLayout;
+}
+
+namespace OpenGL {
+
+class Device;
+class ProgramManager;
+
+class WindowAdaptPass final {
+public:
+ explicit WindowAdaptPass(const Device& device, OGLSampler&& sampler,
+ std::string_view frag_source);
+ ~WindowAdaptPass();
+
+ void DrawToFramebuffer(ProgramManager& program_manager, GLuint texture,
+ const Layout::FramebufferLayout& layout,
+ const Common::Rectangle<f32>& crop);
+
+private:
+ const Device& device;
+ OGLSampler sampler;
+ OGLProgram vert;
+ OGLProgram frag;
+ OGLBuffer vertex_buffer;
+
+ // GPU address of the vertex buffer
+ GLuint64EXT vertex_buffer_address = 0;
+};
+
+} // namespace OpenGL