summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/renderer_opengl.cpp
diff options
context:
space:
mode:
authorReinUsesLisp <reinuseslisp@airmail.cc>2020-06-18 08:56:31 +0200
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-06-24 07:36:14 +0200
commit41a4090320ee52e914e8b4c789dfe14210794fed (patch)
treed6f21844e35ad9cda503b7b27d8a81f75dd0f97e /src/video_core/renderer_opengl/renderer_opengl.cpp
parentgl_buffer_cache: Mark buffers as resident (diff)
downloadyuzu-41a4090320ee52e914e8b4c789dfe14210794fed.tar
yuzu-41a4090320ee52e914e8b4c789dfe14210794fed.tar.gz
yuzu-41a4090320ee52e914e8b4c789dfe14210794fed.tar.bz2
yuzu-41a4090320ee52e914e8b4c789dfe14210794fed.tar.lz
yuzu-41a4090320ee52e914e8b4c789dfe14210794fed.tar.xz
yuzu-41a4090320ee52e914e8b4c789dfe14210794fed.tar.zst
yuzu-41a4090320ee52e914e8b4c789dfe14210794fed.zip
Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp17
1 files changed, 16 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 6214fcbc3..c40adb6e7 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -488,6 +488,15 @@ void RendererOpenGL::InitOpenGLObjects() {
// Clear screen to black
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
+
+ // Enable unified vertex attributes and query vertex buffer address when the driver supports it
+ if (device.HasVertexBufferUnifiedMemory()) {
+ glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
+
+ glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
+ glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
+ &vertex_buffer_address);
+ }
}
void RendererOpenGL::AddTelemetryFields() {
@@ -656,7 +665,13 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
offsetof(ScreenRectVertex, tex_coord));
glVertexAttribBinding(PositionLocation, 0);
glVertexAttribBinding(TexCoordLocation, 0);
- glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
+ if (device.HasVertexBufferUnifiedMemory()) {
+ glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
+ glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
+ sizeof(vertices));
+ } else {
+ glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
+ }
glBindTextureUnit(0, screen_info.display_texture);
glBindSampler(0, 0);