diff options
author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-16 23:07:17 +0100 |
---|---|---|
committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-16 23:14:51 +0100 |
commit | 282e04bffb4962dcc1d8aee2cb0fd2a1a45c86e6 (patch) | |
tree | 6be46996d65e1799fa45e2f2bd6b81945b97af70 /src/video_core/renderer_opengl | |
parent | TextureCache: Make a better Anisotropic setter. (diff) | |
download | yuzu-282e04bffb4962dcc1d8aee2cb0fd2a1a45c86e6.tar yuzu-282e04bffb4962dcc1d8aee2cb0fd2a1a45c86e6.tar.gz yuzu-282e04bffb4962dcc1d8aee2cb0fd2a1a45c86e6.tar.bz2 yuzu-282e04bffb4962dcc1d8aee2cb0fd2a1a45c86e6.tar.lz yuzu-282e04bffb4962dcc1d8aee2cb0fd2a1a45c86e6.tar.xz yuzu-282e04bffb4962dcc1d8aee2cb0fd2a1a45c86e6.tar.zst yuzu-282e04bffb4962dcc1d8aee2cb0fd2a1a45c86e6.zip |
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index c2668fee6..1d3f193af 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -1201,13 +1201,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const TSCEntry& config) { glSamplerParameterfv(handle, GL_TEXTURE_BORDER_COLOR, config.BorderColor().data()); if (GLAD_GL_ARB_texture_filter_anisotropic || GLAD_GL_EXT_texture_filter_anisotropic) { - const f32 setting_anisotropic = - static_cast<f32>(1U << Settings::values.max_anisotropy.GetValue()); - const f32 game_anisotropic = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f); - const bool aument_anisotropic = - game_anisotropic > 1.0f || config.mipmap_filter == TextureMipmapFilter::Linear; - const f32 max_anisotropy = - aument_anisotropic ? std::max(game_anisotropic, setting_anisotropic) : game_anisotropic; + const f32 max_anisotropy = std::clamp(config.MaxAnisotropy(), 1.0f, 16.0f); glSamplerParameterf(handle, GL_TEXTURE_MAX_ANISOTROPY, max_anisotropy); } else { LOG_WARNING(Render_OpenGL, "GL_ARB_texture_filter_anisotropic is required"); |