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authorFernando Sahmkow <fsahmkow27@gmail.com>2021-11-22 00:00:01 +0100
committerFernando Sahmkow <fsahmkow27@gmail.com>2021-11-22 00:00:01 +0100
commit853284943901560081f6ff992b6c04b7c33f0d21 (patch)
tree841c26186ab3c572851a612d2fc52407ab797d6f /src/video_core/renderer_vulkan/blit_image.cpp
parentVulkanTexturECache: Use reinterpret on D32_S8 formats. (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp98
1 files changed, 50 insertions, 48 deletions
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index 28b631f73..2e69e270f 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -5,13 +5,9 @@
#include <algorithm>
#include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h"
-#include "video_core/host_shaders/convert_b10g11r11_to_d24s8_frag_spv.h"
#include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h"
-#include "video_core/host_shaders/convert_d24s8_to_b10g11r11_frag_spv.h"
-#include "video_core/host_shaders/convert_d24s8_to_r16g16_frag_spv.h"
#include "video_core/host_shaders/convert_depth_to_float_frag_spv.h"
#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
-#include "video_core/host_shaders/convert_r16g16_to_d24s8_frag_spv.h"
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
#include "video_core/host_shaders/vulkan_blit_color_float_frag_spv.h"
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
@@ -361,11 +357,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)),
convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)),
convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)),
- convert_b10g11r11_to_d24s8_frag(BuildShader(device, CONVERT_B10G11R11_TO_D24S8_FRAG_SPV)),
- convert_r16g16_to_d24s8_frag(BuildShader(device, CONVERT_R16G16_TO_D24S8_FRAG_SPV)),
convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)),
- convert_d24s8_to_b10g11r11_frag(BuildShader(device, CONVERT_D24S8_TO_B10G11R11_FRAG_SPV)),
- convert_d24s8_to_r16g16_frag(BuildShader(device, CONVERT_D24S8_TO_R16G16_FRAG_SPV)),
linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {
if (device.IsExtShaderStencilExportSupported()) {
@@ -461,30 +453,11 @@ void BlitImageHelper::ConvertR16ToD16(const Framebuffer* dst_framebuffer,
}
void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer,
- const ImageView& src_image_view, u32 up_scale,
- u32 down_shift) {
+ ImageView& src_image_view, u32 up_scale, u32 down_shift) {
ConvertPipelineDepthTargetEx(convert_abgr8_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
convert_abgr8_to_d24s8_frag, true);
- Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
- down_shift);
-}
-
-void BlitImageHelper::ConvertB10G11R11ToD24S8(const Framebuffer* dst_framebuffer,
- const ImageView& src_image_view, u32 up_scale,
- u32 down_shift) {
- ConvertPipelineDepthTargetEx(convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
- convert_b10g11r11_to_d24s8_frag, true);
- Convert(*convert_b10g11r11_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
- down_shift);
-}
-
-void BlitImageHelper::ConvertR16G16ToD24S8(const Framebuffer* dst_framebuffer,
- const ImageView& src_image_view, u32 up_scale,
- u32 down_shift) {
- ConvertPipelineDepthTargetEx(convert_r16g16_to_d24s8_pipeline, dst_framebuffer->RenderPass(),
- convert_r16g16_to_d24s8_frag, true);
- Convert(*convert_r16g16_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
- down_shift);
+ ConvertColor(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view, up_scale,
+ down_shift);
}
void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
@@ -495,24 +468,6 @@ void BlitImageHelper::ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer,
down_shift);
}
-void BlitImageHelper::ConvertD24S8ToB10G11R11(const Framebuffer* dst_framebuffer,
- ImageView& src_image_view, u32 up_scale,
- u32 down_shift) {
- ConvertPipelineColorTargetEx(convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer->RenderPass(),
- convert_d24s8_to_b10g11r11_frag, false);
- ConvertDepthStencil(*convert_d24s8_to_b10g11r11_pipeline, dst_framebuffer, src_image_view,
- up_scale, down_shift);
-}
-
-void BlitImageHelper::ConvertD24S8ToR16G16(const Framebuffer* dst_framebuffer,
- ImageView& src_image_view, u32 up_scale,
- u32 down_shift) {
- ConvertPipelineColorTargetEx(convert_d24s8_to_r16g16_pipeline, dst_framebuffer->RenderPass(),
- convert_d24s8_to_r16g16_frag, false);
- ConvertDepthStencil(*convert_d24s8_to_r16g16_pipeline, dst_framebuffer, src_image_view,
- up_scale, down_shift);
-}
-
void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
const ImageView& src_image_view, u32 up_scale, u32 down_shift) {
const VkPipelineLayout layout = *one_texture_pipeline_layout;
@@ -560,6 +515,53 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
scheduler.InvalidateState();
}
+void BlitImageHelper::ConvertColor(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
+ ImageView& src_image_view, u32 up_scale, u32 down_shift) {
+ const VkPipelineLayout layout = *one_texture_pipeline_layout;
+ const VkImageView src_view = src_image_view.ColorView();
+ const VkSampler sampler = *nearest_sampler;
+ const VkExtent2D extent{
+ .width = std::max((src_image_view.size.width * up_scale) >> down_shift, 1U),
+ .height = std::max((src_image_view.size.height * up_scale) >> down_shift, 1U),
+ };
+ scheduler.RequestRenderpass(dst_framebuffer);
+ scheduler.Record([pipeline, layout, sampler, src_view, extent, up_scale, down_shift,
+ this](vk::CommandBuffer cmdbuf) {
+ const VkOffset2D offset{
+ .x = 0,
+ .y = 0,
+ };
+ const VkViewport viewport{
+ .x = 0.0f,
+ .y = 0.0f,
+ .width = static_cast<float>(extent.width),
+ .height = static_cast<float>(extent.height),
+ .minDepth = 0.0f,
+ .maxDepth = 0.0f,
+ };
+ const VkRect2D scissor{
+ .offset = offset,
+ .extent = extent,
+ };
+ const PushConstants push_constants{
+ .tex_scale = {viewport.width, viewport.height},
+ .tex_offset = {0.0f, 0.0f},
+ };
+ const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
+ UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
+
+ // TODO: Barriers
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
+ nullptr);
+ cmdbuf.SetViewport(0, viewport);
+ cmdbuf.SetScissor(0, scissor);
+ cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
+ cmdbuf.Draw(3, 1, 0, 0);
+ });
+ scheduler.InvalidateState();
+}
+
void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
ImageView& src_image_view, u32 up_scale, u32 down_shift) {
const VkPipelineLayout layout = *two_textures_pipeline_layout;