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authorbunnei <bunneidev@gmail.com>2019-11-25 01:36:30 +0100
committerGitHub <noreply@github.com>2019-11-25 01:36:30 +0100
commitb03242067d9ba9e3ad9804d2ccfe596f45da6ba6 (patch)
tree386c8566d385869702b34ddb00ff58f7e8e275bf /src/video_core/shader/const_buffer_locker.h
parentMerge pull request #3105 from ReinUsesLisp/fix-stencil-reg (diff)
parentgl_device: Reserve base bindings on limited devices (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/shader/const_buffer_locker.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/shader/const_buffer_locker.h b/src/video_core/shader/const_buffer_locker.h
index 600e2f3c3..50a8ce42a 100644
--- a/src/video_core/shader/const_buffer_locker.h
+++ b/src/video_core/shader/const_buffer_locker.h
@@ -8,6 +8,7 @@
#include "common/common_types.h"
#include "common/hash.h"
#include "video_core/engines/const_buffer_engine_interface.h"
+#include "video_core/engines/shader_type.h"
namespace VideoCommon::Shader {
@@ -20,7 +21,7 @@ using BindlessSamplerMap =
* The ConstBufferLocker is a class use to interface the 3D and compute engines with the shader
* compiler. with it, the shader can obtain required data from GPU state and store it for disk
* shader compilation.
- **/
+ */
class ConstBufferLocker {
public:
explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage);