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author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-08-16 22:25:02 +0200 |
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committer | FernandoS27 <fsahmkow27@gmail.com> | 2019-10-05 00:52:50 +0200 |
commit | 47e4f6a52c5eb34916e2c1f4c876e6e8624e3840 (patch) | |
tree | 60ca95508197ceb868b004791caf81a042b22842 /src/video_core/shader/control_flow.cpp | |
parent | gl_shader_decompiler: Implement AST decompiling (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/shader/control_flow.cpp | 92 |
1 files changed, 60 insertions, 32 deletions
diff --git a/src/video_core/shader/control_flow.cpp b/src/video_core/shader/control_flow.cpp index a29922815..c4351969b 100644 --- a/src/video_core/shader/control_flow.cpp +++ b/src/video_core/shader/control_flow.cpp @@ -57,8 +57,8 @@ struct BlockInfo { struct CFGRebuildState { explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size, - const u32 start, ASTManager& manager) - : program_code{program_code}, program_size{program_size}, start{start}, manager{manager} {} + const u32 start) + : program_code{program_code}, program_size{program_size}, start{start} {} u32 start{}; std::vector<BlockInfo> block_info{}; @@ -71,7 +71,7 @@ struct CFGRebuildState { std::unordered_map<u32, BlockStack> stacks{}; const ProgramCode& program_code; const std::size_t program_size; - ASTManager& manager; + ASTManager* manager; }; enum class BlockCollision : u32 { None, Found, Inside }; @@ -456,67 +456,91 @@ void InsertBranch(ASTManager& mm, const BlockBranchInfo& branch) { } void DecompileShader(CFGRebuildState& state) { - state.manager.Init(); + state.manager->Init(); for (auto label : state.labels) { - state.manager.DeclareLabel(label); + state.manager->DeclareLabel(label); } for (auto& block : state.block_info) { if (state.labels.count(block.start) != 0) { - state.manager.InsertLabel(block.start); + state.manager->InsertLabel(block.start); } u32 end = block.branch.ignore ? block.end + 1 : block.end; - state.manager.InsertBlock(block.start, end); + state.manager->InsertBlock(block.start, end); if (!block.branch.ignore) { - InsertBranch(state.manager, block.branch); + InsertBranch(*state.manager, block.branch); } } - // state.manager.ShowCurrentState("Before Decompiling"); - state.manager.Decompile(); - // state.manager.ShowCurrentState("After Decompiling"); + state.manager->Decompile(); } std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size, - u32 start_address, ASTManager& manager) { - CFGRebuildState state{program_code, program_size, start_address, manager}; + u32 start_address, + const CompilerSettings& settings) { + auto result_out = std::make_unique<ShaderCharacteristics>(); + if (settings.depth == CompileDepth::BruteForce) { + result_out->settings.depth = CompileDepth::BruteForce; + return std::move(result_out); + } + + CFGRebuildState state{program_code, program_size, start_address}; // Inspect Code and generate blocks state.labels.clear(); state.labels.emplace(start_address); state.inspect_queries.push_back(state.start); while (!state.inspect_queries.empty()) { if (!TryInspectAddress(state)) { - return {}; + result_out->settings.depth = CompileDepth::BruteForce; + return std::move(result_out); } } - // Decompile Stacks - state.queries.push_back(Query{state.start, {}, {}}); - bool decompiled = true; - while (!state.queries.empty()) { - if (!TryQuery(state)) { - decompiled = false; - break; + bool use_flow_stack = true; + + bool decompiled = false; + + if (settings.depth != CompileDepth::FlowStack) { + // Decompile Stacks + state.queries.push_back(Query{state.start, {}, {}}); + decompiled = true; + while (!state.queries.empty()) { + if (!TryQuery(state)) { + decompiled = false; + break; + } } } + use_flow_stack = !decompiled; + // Sort and organize results std::sort(state.block_info.begin(), state.block_info.end(), [](const BlockInfo& a, const BlockInfo& b) -> bool { return a.start < b.start; }); - if (decompiled) { + if (decompiled && settings.depth != CompileDepth::NoFlowStack) { + ASTManager manager{settings.depth != CompileDepth::DecompileBackwards}; + state.manager = &manager; DecompileShader(state); - decompiled = state.manager.IsFullyDecompiled(); + decompiled = state.manager->IsFullyDecompiled(); if (!decompiled) { - LOG_CRITICAL(HW_GPU, "Failed to remove all the gotos!:"); - state.manager.ShowCurrentState("Of Shader"); - state.manager.Clear(); + if (settings.depth == CompileDepth::FullDecompile) { + LOG_CRITICAL(HW_GPU, "Failed to remove all the gotos!:"); + } else { + LOG_CRITICAL(HW_GPU, "Failed to remove all backward gotos!:"); + } + state.manager->ShowCurrentState("Of Shader"); + state.manager->Clear(); + } else { + auto result_out = std::make_unique<ShaderCharacteristics>(); + result_out->start = start_address; + result_out->settings.depth = settings.depth; + result_out->manager = std::move(manager); + result_out->end = state.block_info.back().end + 1; + return std::move(result_out); } } - auto result_out = std::make_unique<ShaderCharacteristics>(); - result_out->decompiled = decompiled; result_out->start = start_address; - if (decompiled) { - result_out->end = state.block_info.back().end + 1; - return std::move(result_out); - } + result_out->settings.depth = + use_flow_stack ? CompileDepth::FlowStack : CompileDepth::NoFlowStack; + result_out->blocks.clear(); for (auto& block : state.block_info) { ShaderBlock new_block{}; new_block.start = block.start; @@ -530,6 +554,10 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, result_out->end = std::max(result_out->end, block.end); result_out->blocks.push_back(new_block); } + if (!use_flow_stack) { + result_out->labels = std::move(state.labels); + return std::move(result_out); + } auto back = result_out->blocks.begin(); auto next = std::next(back); while (next != result_out->blocks.end()) { |