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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2018-12-20 23:09:21 +0100 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-15 21:54:49 +0100 |
commit | 15a0e1481d9a1efb3e3aa61cbaf2fa1ba0392d71 (patch) | |
tree | a365dda91981122a62024f371f4f00d5b2035ad6 /src/video_core/shader/decode/float_set.cpp | |
parent | shader_bytecode: Fixup encoding (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/shader/decode/float_set.cpp | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/video_core/shader/decode/float_set.cpp b/src/video_core/shader/decode/float_set.cpp new file mode 100644 index 000000000..17d47c17a --- /dev/null +++ b/src/video_core/shader/decode/float_set.cpp @@ -0,0 +1,24 @@ +// Copyright 2018 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/assert.h" +#include "common/common_types.h" +#include "video_core/engines/shader_bytecode.h" +#include "video_core/shader/shader_ir.h" + +namespace VideoCommon::Shader { + +using Tegra::Shader::Instruction; +using Tegra::Shader::OpCode; + +u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, u32 pc) { + const Instruction instr = {program_code[pc]}; + const auto opcode = OpCode::Decode(instr); + + UNIMPLEMENTED(); + + return pc; +} + +} // namespace VideoCommon::Shader
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