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authorReinUsesLisp <reinuseslisp@airmail.cc>2018-12-22 05:20:57 +0100
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-01-15 21:54:52 +0100
commit03e088a4f44af1212da0c7c23f95293a6e129a35 (patch)
tree4c5b87cabf709f6ca3a839b7dff7c75b7ced2a4c /src/video_core/shader/decode/memory.cpp
parentshader_decode: Fixup FSET (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/shader/decode/memory.cpp99
1 files changed, 49 insertions, 50 deletions
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp
index c70e2ff02..500a32af5 100644
--- a/src/video_core/shader/decode/memory.cpp
+++ b/src/video_core/shader/decode/memory.cpp
@@ -183,28 +183,24 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
const Node texture = GetTexCode(instr, texture_type, process_mode, depth_compare, is_array);
- if (depth_compare) {
- SetRegister(bb, instr.gpr0, texture);
- } else {
- MetaComponents meta;
- std::array<Node, 4> dest;
-
- std::size_t dest_elem = 0;
- for (std::size_t elem = 0; elem < 4; ++elem) {
- if (!instr.tex.IsComponentEnabled(elem)) {
- // Skip disabled components
- continue;
- }
- meta.components_map[dest_elem] = static_cast<u32>(elem);
- dest[dest_elem] = GetRegister(instr.gpr0.Value() + dest_elem);
-
- ++dest_elem;
+ MetaComponents meta;
+ std::array<Node, 4> dest;
+
+ std::size_t dest_elem = 0;
+ for (std::size_t elem = 0; elem < 4; ++elem) {
+ if (!instr.tex.IsComponentEnabled(elem)) {
+ // Skip disabled components
+ continue;
}
- std::generate(dest.begin() + dest_elem, dest.end(), [&]() { return GetRegister(RZ); });
+ meta.components_map[dest_elem] = static_cast<u32>(elem);
+ dest[dest_elem] = GetRegister(instr.gpr0.Value() + dest_elem);
- bb.push_back(Operation(OperationCode::AssignComposite, std::move(meta), texture,
- dest[0], dest[1], dest[2], dest[3]));
+ ++dest_elem;
}
+ std::generate(dest.begin() + dest_elem, dest.end(), [&]() { return GetRegister(RZ); });
+
+ bb.push_back(Operation(OperationCode::AssignComposite, std::move(meta), texture, dest[0],
+ dest[1], dest[2], dest[3]));
break;
}
case OpCode::Id::TEXS: {
@@ -272,7 +268,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
params.push_back(Immediate(static_cast<u32>(instr.tld4.component)));
const auto& sampler = GetSampler(instr.sampler, texture_type, false, depth_compare);
- const MetaTexture meta{sampler, num_coordinates};
+ MetaTexture meta{sampler, num_coordinates};
const Node texture =
Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params));
@@ -331,7 +327,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
const auto& sampler =
GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare);
- const MetaTexture meta{sampler, num_coords};
+ MetaTexture meta{sampler, num_coords};
WriteTexsInstructionFloat(
bb, instr, Operation(OperationCode::F4TextureGather, meta, std::move(params)));
@@ -350,7 +346,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
switch (instr.txq.query_type) {
case Tegra::Shader::TextureQueryType::Dimension: {
- const MetaTexture meta_texture{sampler};
+ MetaTexture meta_texture{sampler};
const MetaComponents meta_components{{0, 1, 2, 3}};
const Node texture = Operation(OperationCode::F4TextureQueryDimensions, meta_texture,
@@ -402,7 +398,7 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
texture_type = TextureType::Texture2D;
}
- const MetaTexture meta_texture{sampler, static_cast<u32>(coords.size())};
+ MetaTexture meta_texture{sampler, static_cast<u32>(coords.size())};
const Node texture =
Operation(OperationCode::F4TextureQueryLod, meta_texture, std::move(coords));
@@ -474,7 +470,8 @@ void ShaderIR::WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruct
Node ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
TextureProcessMode process_mode, bool depth_compare, bool is_array,
- std::size_t bias_offset, std::vector<Node>&& coords) {
+ std::size_t array_offset, std::size_t bias_offset,
+ std::vector<Node>&& coords) {
UNIMPLEMENTED_IF_MSG(
(texture_type == TextureType::Texture3D && (is_array || depth_compare)) ||
(texture_type == TextureType::TextureCube && is_array && depth_compare),
@@ -486,26 +483,26 @@ Node ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
process_mode == TextureProcessMode::LL ||
process_mode == TextureProcessMode::LLA;
+ // LOD selection (either via bias or explicit textureLod) not supported in GL for
+ // sampler2DArrayShadow and samplerCubeArrayShadow.
const bool gl_lod_supported =
- !((texture_type == TextureType::Texture2D && is_array && depth_compare) ||
- (texture_type == TextureType::TextureCube && !is_array && depth_compare));
+ !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && depth_compare) ||
+ (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && depth_compare));
const OperationCode read_method =
lod_needed && gl_lod_supported ? OperationCode::F4TextureLod : OperationCode::F4Texture;
- const MetaTexture meta{sampler, static_cast<u32>(coords.size())};
+ UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported);
+ std::optional<u32> array_offset_value;
+ if (is_array)
+ array_offset_value = static_cast<u32>(array_offset);
+ MetaTexture meta{sampler, static_cast<u32>(coords.size()), array_offset_value};
std::vector<Node> params = std::move(coords);
- if (process_mode != TextureProcessMode::None) {
+ if (process_mode != TextureProcessMode::None && gl_lod_supported) {
if (process_mode == TextureProcessMode::LZ) {
- if (gl_lod_supported) {
- params.push_back(Immediate(0));
- } else {
- // Lod 0 is emulated by a big negative bias in scenarios that are not supported by
- // GLSL
- params.push_back(Immediate(-1000));
- }
+ params.push_back(Immediate(0.0f));
} else {
// If present, lod or bias are always stored in the register indexed by the gpr20 field
// with an offset depending on the usage of the other registers
@@ -518,8 +515,8 @@ Node ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
Node ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
TextureProcessMode process_mode, bool depth_compare, bool is_array) {
- const bool lod_bias_enabled = (process_mode != Tegra::Shader::TextureProcessMode::None &&
- process_mode != Tegra::Shader::TextureProcessMode::LZ);
+ const bool lod_bias_enabled =
+ (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ);
const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5);
@@ -536,29 +533,30 @@ Node ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
if (depth_compare && !is_array && texture_type == TextureType::Texture1D) {
coords.push_back(Immediate(0.0f));
}
+ std::size_t array_offset{};
+ if (is_array) {
+ array_offset = coords.size();
+ coords.push_back(GetRegister(array_register));
+ }
if (depth_compare) {
// Depth is always stored in the register signaled by gpr20
// or in the next register if lod or bias are used
const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
coords.push_back(GetRegister(depth_register));
}
- if (is_array) {
- coords.push_back(GetRegister(array_register));
- }
// Fill ignored coordinates
while (coords.size() < total_coord_count) {
coords.push_back(Immediate(0));
}
- return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, 0,
- std::move(coords));
+ return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, array_offset,
+ 0, std::move(coords));
}
Node ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
TextureProcessMode process_mode, bool depth_compare, bool is_array) {
-
- const bool lod_bias_enabled = (process_mode != Tegra::Shader::TextureProcessMode::None &&
- process_mode != Tegra::Shader::TextureProcessMode::LZ);
+ const bool lod_bias_enabled =
+ (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ);
const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4);
@@ -577,22 +575,23 @@ Node ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
}
+ std::size_t array_offset{};
+ if (is_array) {
+ array_offset = coords.size();
+ coords.push_back(GetRegister(array_register));
+ }
if (depth_compare) {
// Depth is always stored in the register signaled by gpr20
// or in the next register if lod or bias are used
const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
coords.push_back(GetRegister(depth_register));
}
- if (is_array) {
- coords.push_back(
- Operation(OperationCode::ICastFloat, NO_PRECISE, GetRegister(array_register)));
- }
// Fill ignored coordinates
while (coords.size() < total_coord_count) {
coords.push_back(Immediate(0));
}
- return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array,
+ return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, array_offset,
(coord_count > 2 ? 1 : 0), std::move(coords));
}