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author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-03-10 05:08:38 +0100 |
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committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2016-03-10 05:08:38 +0100 |
commit | 305e63d9eafb74774cb3d390eea0da74a64665d7 (patch) | |
tree | 234a7facd4f953885d195d3c44d5f77f3cddcb14 /src/video_core/shader | |
parent | Merge pull request #1478 from JayFoxRox/master (diff) | |
parent | Common: Get rid of alignment macros (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/shader/shader.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h index 1be4e3734..7af8f1fa1 100644 --- a/src/video_core/shader/shader.h +++ b/src/video_core/shader/shader.h @@ -82,7 +82,7 @@ struct ShaderSetup { struct { // The float uniforms are accessed by the shader JIT using SSE instructions, and are // therefore required to be 16-byte aligned. - Math::Vec4<float24> MEMORY_ALIGNED16(f[96]); + alignas(16) Math::Vec4<float24> f[96]; std::array<bool, 16> b; std::array<Math::Vec4<u8>, 4> i; @@ -276,9 +276,9 @@ struct UnitState { struct Registers { // The registers are accessed by the shader JIT using SSE instructions, and are therefore // required to be 16-byte aligned. - Math::Vec4<float24> MEMORY_ALIGNED16(input[16]); - Math::Vec4<float24> MEMORY_ALIGNED16(output[16]); - Math::Vec4<float24> MEMORY_ALIGNED16(temporary[16]); + alignas(16) Math::Vec4<float24> input[16]; + alignas(16) Math::Vec4<float24> output[16]; + alignas(16) Math::Vec4<float24> temporary[16]; } registers; static_assert(std::is_pod<Registers>::value, "Structure is not POD"); |