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author | Tony Wasserka <neobrainx@gmail.com> | 2014-12-12 17:32:57 +0100 |
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committer | Tony Wasserka <neobrainx@gmail.com> | 2014-12-12 17:32:57 +0100 |
commit | 33e61ef514d2b1a32eea10161d900f1e2e5c0ba2 (patch) | |
tree | d4f7e432ab42cf7fad3834bb14ba72b54b346cc0 /src/video_core/vertex_shader.cpp | |
parent | Merge pull request #268 from bunnei/dsp-read-pipe-if-possible (diff) | |
parent | StringUtil: Perform some minimal cleanup. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/vertex_shader.cpp | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index 96625791c..0dff11a0f 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -2,11 +2,16 @@ // Licensed under GPLv2 // Refer to the license.txt file included. +#include <boost/range/algorithm.hpp> + +#include <common/file_util.h> + +#include <core/mem_map.h> + +#include "debug_utils/debug_utils.h" + #include "pica.h" #include "vertex_shader.h" -#include "debug_utils/debug_utils.h" -#include <core/mem_map.h> -#include <common/file_util.h> namespace Pica { @@ -238,7 +243,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) // Setup input register table const auto& attribute_register_map = registers.vs_input_register_map; float24 dummy_register; - std::fill(&state.input_register_table[0], &state.input_register_table[16], &dummy_register); + boost::fill(state.input_register_table, &dummy_register); if(num_attributes > 0) state.input_register_table[attribute_register_map.attribute0_register] = &input.attr[0].x; if(num_attributes > 1) state.input_register_table[attribute_register_map.attribute1_register] = &input.attr[1].x; if(num_attributes > 2) state.input_register_table[attribute_register_map.attribute2_register] = &input.attr[2].x; @@ -272,8 +277,7 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) state.status_registers[0] = false; state.status_registers[1] = false; - std::fill(state.call_stack, state.call_stack + sizeof(state.call_stack) / sizeof(state.call_stack[0]), - VertexShaderState::INVALID_ADDRESS); + boost::fill(state.call_stack, VertexShaderState::INVALID_ADDRESS); state.call_stack_pointer = &state.call_stack[0]; ProcessShaderCode(state); |