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authorbunnei <bunneidev@gmail.com>2018-06-07 01:12:52 +0200
committerGitHub <noreply@github.com>2018-06-07 01:12:52 +0200
commit0ff2929644122455b13354f66acf5c761895bb81 (patch)
tree98743adb8d315bb80694232ab676474a3687646d /src/video_core
parentMerge pull request #532 from bunnei/ld_c (diff)
parentGPU: Implement sampling multiple textures in the generated glsl shaders. (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/engines/maxwell_3d.cpp34
-rw-r--r--src/video_core/engines/maxwell_3d.h3
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp83
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h14
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp45
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h40
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.cpp19
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h1
9 files changed, 172 insertions, 69 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index ef12d9300..86e9dc998 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -354,6 +354,40 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
return textures;
}
+Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage, size_t offset) const {
+ auto& shader = state.shader_stages[static_cast<size_t>(stage)];
+ auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
+ ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
+
+ GPUVAddr tex_info_address = tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
+
+ ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
+
+ boost::optional<VAddr> tex_address_cpu = memory_manager.GpuToCpuAddress(tex_info_address);
+ Texture::TextureHandle tex_handle{Memory::Read32(*tex_address_cpu)};
+
+ Texture::FullTextureInfo tex_info{};
+ tex_info.index = static_cast<u32>(offset);
+
+ // Load the TIC data.
+ if (tex_handle.tic_id != 0) {
+ tex_info.enabled = true;
+
+ auto tic_entry = GetTICEntry(tex_handle.tic_id);
+ // TODO(Subv): Workaround for BitField's move constructor being deleted.
+ std::memcpy(&tex_info.tic, &tic_entry, sizeof(tic_entry));
+ }
+
+ // Load the TSC data
+ if (tex_handle.tsc_id != 0) {
+ auto tsc_entry = GetTSCEntry(tex_handle.tsc_id);
+ // TODO(Subv): Workaround for BitField's move constructor being deleted.
+ std::memcpy(&tex_info.tsc, &tsc_entry, sizeof(tsc_entry));
+ }
+
+ return tex_info;
+}
+
u32 Maxwell3D::GetRegisterValue(u32 method) const {
ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Maxwell3D register");
return regs.reg_array[method];
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 245410c95..56b837372 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -664,6 +664,9 @@ public:
/// Returns a list of enabled textures for the specified shader stage.
std::vector<Texture::FullTextureInfo> GetStageTextures(Regs::ShaderStage stage) const;
+ /// Returns the texture information for a specific texture in a specific shader stage.
+ Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, size_t offset) const;
+
/// Returns whether the specified shader stage is enabled or not.
bool IsShaderStageEnabled(Regs::ShaderStage stage) const;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 30be38dd4..b23b8fb29 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -196,8 +196,10 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
auto& gpu = Core::System().GetInstance().GPU().Maxwell3D();
ASSERT_MSG(!gpu.regs.shader_config[0].enable, "VertexA is unsupported!");
- // Next available bindpoint to use when uploading the const buffers to the GLSL shaders.
+ // Next available bindpoints to use when uploading the const buffers and textures to the GLSL
+ // shaders.
u32 current_constbuffer_bindpoint = 0;
+ u32 current_texture_bindpoint = 0;
for (unsigned index = 1; index < Maxwell::MaxShaderProgram; ++index) {
auto& shader_config = gpu.regs.shader_config[index];
@@ -258,6 +260,11 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
current_constbuffer_bindpoint =
SetupConstBuffers(static_cast<Maxwell::ShaderStage>(stage), gl_stage_program,
current_constbuffer_bindpoint, shader_resources.const_buffer_entries);
+
+ // Configure the textures for this shader stage.
+ current_texture_bindpoint =
+ SetupTextures(static_cast<Maxwell::ShaderStage>(stage), gl_stage_program,
+ current_texture_bindpoint, shader_resources.texture_samplers);
}
shader_program_manager->UseTrivialGeometryShader();
@@ -341,9 +348,6 @@ void RasterizerOpenGL::DrawArrays() {
// TODO(bunnei): Sync framebuffer_scale uniform here
// TODO(bunnei): Sync scissorbox uniform(s) here
- // Sync and bind the texture surfaces
- BindTextures();
-
// Viewport can have negative offsets or larger dimensions than our framebuffer sub-rect. Enable
// scissor test to prevent drawing outside of the framebuffer region
state.scissor.enabled = true;
@@ -447,39 +451,6 @@ void RasterizerOpenGL::DrawArrays() {
}
}
-void RasterizerOpenGL::BindTextures() {
- using Regs = Tegra::Engines::Maxwell3D::Regs;
- auto& maxwell3d = Core::System::GetInstance().GPU().Get3DEngine();
-
- // Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a
- // certain number in OpenGL. We try to only use the minimum amount of host textures by not
- // keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8
- // can be host texture id 0 if it's the only texture used in the guest shader program.
- u32 host_texture_index = 0;
- for (u32 stage = 0; stage < Regs::MaxShaderStage; ++stage) {
- ASSERT(host_texture_index < texture_samplers.size());
- const auto textures = maxwell3d.GetStageTextures(static_cast<Regs::ShaderStage>(stage));
- for (unsigned texture_index = 0; texture_index < textures.size(); ++texture_index) {
- const auto& texture = textures[texture_index];
-
- if (texture.enabled) {
- texture_samplers[host_texture_index].SyncWithConfig(texture.tsc);
- Surface surface = res_cache.GetTextureSurface(texture);
- if (surface != nullptr) {
- state.texture_units[host_texture_index].texture_2d = surface->texture.handle;
- } else {
- // Can occur when texture addr is null or its memory is unmapped/invalid
- state.texture_units[texture_index].texture_2d = 0;
- }
-
- ++host_texture_index;
- } else {
- state.texture_units[texture_index].texture_2d = 0;
- }
- }
- }
-}
-
void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 method) {
const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs;
switch (method) {
@@ -683,6 +654,44 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
return current_bindpoint + entries.size();
}
+u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, u32 current_unit,
+ const std::vector<GLShader::SamplerEntry>& entries) {
+ auto& gpu = Core::System::GetInstance().GPU();
+ auto& maxwell3d = gpu.Get3DEngine();
+
+ ASSERT_MSG(maxwell3d.IsShaderStageEnabled(stage),
+ "Attempted to upload textures of disabled shader stage");
+
+ ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units),
+ "Exceeded the number of active textures.");
+
+ for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
+ const auto& entry = entries[bindpoint];
+ u32 current_bindpoint = current_unit + bindpoint;
+
+ // Bind the uniform to the sampler.
+ GLint uniform = glGetUniformLocation(program, entry.GetName().c_str());
+ ASSERT(uniform != -1);
+ glProgramUniform1i(program, uniform, current_bindpoint);
+
+ const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
+ ASSERT(texture.enabled);
+
+ texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
+ Surface surface = res_cache.GetTextureSurface(texture);
+ if (surface != nullptr) {
+ state.texture_units[current_bindpoint].texture_2d = surface->texture.handle;
+ } else {
+ // Can occur when texture addr is null or its memory is unmapped/invalid
+ state.texture_units[current_bindpoint].texture_2d = 0;
+ }
+ }
+
+ state.Apply();
+
+ return current_unit + entries.size();
+}
+
void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface,
const Surface& depth_surface, bool has_stencil) {
state.draw.draw_framebuffer = framebuffer.handle;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 4b915c76a..d3f0558ed 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -80,9 +80,6 @@ private:
void BindFramebufferSurfaces(const Surface& color_surface, const Surface& depth_surface,
bool has_stencil);
- /// Binds the required textures to OpenGL before drawing a batch.
- void BindTextures();
-
/*
* Configures the current constbuffers to use for the draw command.
* @param stage The shader stage to configure buffers for.
@@ -95,6 +92,17 @@ private:
u32 current_bindpoint,
const std::vector<GLShader::ConstBufferEntry>& entries);
+ /*
+ * Configures the current textures to use for the draw command.
+ * @param stage The shader stage to configure textures for.
+ * @param program The OpenGL program object that contains the specified stage.
+ * @param current_unit The offset at which to start counting unused texture units.
+ * @param entries Vector describing the textures that are actually used in the guest shader.
+ * @returns The next available bindpoint for use in the next shader stage.
+ */
+ u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, GLuint program,
+ u32 current_unit, const std::vector<GLShader::SamplerEntry>& entries);
+
/// Syncs the viewport to match the guest state
void SyncViewport(const MathUtil::Rectangle<u32>& surfaces_rect, u16 res_scale);
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index a703b9151..3067ce3b3 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -431,6 +431,14 @@ public:
++const_buffer_layout;
}
declarations.AddNewLine();
+
+ // Append the sampler2D array for the used textures.
+ size_t num_samplers = GetSamplers().size();
+ if (num_samplers > 0) {
+ declarations.AddLine("uniform sampler2D " + SamplerEntry::GetArrayName(stage) + '[' +
+ std::to_string(num_samplers) + "];");
+ declarations.AddNewLine();
+ }
}
/// Returns a list of constant buffer declarations
@@ -441,6 +449,32 @@ public:
return result;
}
+ /// Returns a list of samplers used in the shader
+ std::vector<SamplerEntry> GetSamplers() const {
+ return used_samplers;
+ }
+
+ /// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
+ /// necessary.
+ std::string AccessSampler(const Sampler& sampler) {
+ size_t offset = static_cast<size_t>(sampler.index.Value());
+
+ // If this sampler has already been used, return the existing mapping.
+ auto itr =
+ std::find_if(used_samplers.begin(), used_samplers.end(),
+ [&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
+
+ if (itr != used_samplers.end()) {
+ return itr->GetName();
+ }
+
+ // Otherwise create a new mapping for this sampler
+ size_t next_index = used_samplers.size();
+ SamplerEntry entry{stage, offset, next_index};
+ used_samplers.emplace_back(entry);
+ return entry.GetName();
+ }
+
private:
/// Build GLSL conversion function, e.g. floatBitsToInt, intBitsToFloat, etc.
const std::string GetGLSLConversionFunc(GLSLRegister::Type src, GLSLRegister::Type dest) const {
@@ -550,6 +584,7 @@ private:
std::set<Attribute::Index> declr_input_attribute;
std::set<Attribute::Index> declr_output_attribute;
std::array<ConstBufferEntry, Maxwell3D::Regs::MaxConstBuffers> declr_const_buffers;
+ std::vector<SamplerEntry> used_samplers;
const Maxwell3D::Regs::ShaderStage& stage;
};
@@ -569,7 +604,7 @@ public:
/// Returns entries in the shader that are useful for external functions
ShaderEntries GetEntries() const {
- return {regs.GetConstBuffersDeclarations()};
+ return {regs.GetConstBuffersDeclarations(), regs.GetSamplers()};
}
private:
@@ -591,12 +626,8 @@ private:
}
/// Generates code representing a texture sampler.
- std::string GetSampler(const Sampler& sampler) const {
- // TODO(Subv): Support more than just texture sampler 0
- ASSERT_MSG(sampler.index == Sampler::Index::Sampler_0, "unsupported");
- const unsigned index{static_cast<unsigned>(sampler.index.Value()) -
- static_cast<unsigned>(Sampler::Index::Sampler_0)};
- return "tex[" + std::to_string(index) + ']';
+ std::string GetSampler(const Sampler& sampler) {
+ return regs.AccessSampler(sampler);
}
/**
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 254f6e2c3..b88d592b7 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -62,8 +62,6 @@ layout (std140) uniform fs_config {
vec4 viewport_flip;
};
-uniform sampler2D tex[32];
-
void main() {
exec_shader();
}
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index ad795610c..ed890e0f9 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -68,8 +68,48 @@ private:
Maxwell::ShaderStage stage;
};
+class SamplerEntry {
+ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+
+public:
+ SamplerEntry(Maxwell::ShaderStage stage, size_t offset, size_t index)
+ : offset(offset), stage(stage), sampler_index(index) {}
+
+ size_t GetOffset() const {
+ return offset;
+ }
+
+ size_t GetIndex() const {
+ return sampler_index;
+ }
+
+ Maxwell::ShaderStage GetStage() const {
+ return stage;
+ }
+
+ std::string GetName() const {
+ return std::string(TextureSamplerNames[static_cast<size_t>(stage)]) + '[' +
+ std::to_string(sampler_index) + ']';
+ }
+
+ static std::string GetArrayName(Maxwell::ShaderStage stage) {
+ return TextureSamplerNames[static_cast<size_t>(stage)];
+ }
+
+private:
+ static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = {
+ "tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs",
+ };
+ /// Offset in TSC memory from which to read the sampler object, as specified by the sampling
+ /// instruction.
+ size_t offset;
+ Maxwell::ShaderStage stage; ///< Shader stage where this sampler was used.
+ size_t sampler_index; ///< Value used to index into the generated GLSL sampler array.
+};
+
struct ShaderEntries {
std::vector<ConstBufferEntry> const_buffer_entries;
+ std::vector<SamplerEntry> texture_samplers;
};
using ProgramResult = std::pair<std::string, ShaderEntries>;
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp
index ccdfc2718..7c00beb33 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp
@@ -32,25 +32,6 @@ void SetShaderUniformBlockBindings(GLuint shader) {
sizeof(MaxwellUniformData));
}
-void SetShaderSamplerBindings(GLuint shader) {
- OpenGLState cur_state = OpenGLState::GetCurState();
- GLuint old_program = std::exchange(cur_state.draw.shader_program, shader);
- cur_state.Apply();
-
- // Set the texture samplers to correspond to different texture units
- for (u32 texture = 0; texture < NumTextureSamplers; ++texture) {
- // Set the texture samplers to correspond to different texture units
- std::string uniform_name = "tex[" + std::to_string(texture) + "]";
- GLint uniform_tex = glGetUniformLocation(shader, uniform_name.c_str());
- if (uniform_tex != -1) {
- glUniform1i(uniform_tex, TextureUnits::MaxwellTexture(texture).id);
- }
- }
-
- cur_state.draw.shader_program = old_program;
- cur_state.Apply();
-}
-
} // namespace Impl
void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) {
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index e963b4b7e..4295c20a6 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -45,7 +45,6 @@ public:
shader.Create(program_result.first.c_str(), type);
program.Create(true, shader.handle);
Impl::SetShaderUniformBlockBindings(program.handle);
- Impl::SetShaderSamplerBindings(program.handle);
entries = program_result.second;
}
GLuint GetHandle() const {