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author | bunnei <bunneidev@gmail.com> | 2018-10-14 22:09:01 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-10-16 17:31:02 +0200 |
commit | 949d7832fafa33f7f553e2ca1139c1a16150984f (patch) | |
tree | f66c2a523267d54363fac4a43176b2ff765fe19a /src/video_core | |
parent | gl_rasterizer_cache: Separate guest and host surface size managment. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/rasterizer_cache.h | 8 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 7 |
2 files changed, 13 insertions, 2 deletions
diff --git a/src/video_core/rasterizer_cache.h b/src/video_core/rasterizer_cache.h index 4a34491a9..76743a85b 100644 --- a/src/video_core/rasterizer_cache.h +++ b/src/video_core/rasterizer_cache.h @@ -11,6 +11,7 @@ #include "common/common_types.h" #include "core/core.h" +#include "core/settings.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_base.h" @@ -87,7 +88,12 @@ protected: void Unregister(const T& object) { auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer(); rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1); - object->Flush(); + + if (Settings::values.use_accurate_framebuffers) { + // Only flush if use_accurate_framebuffers is enabled, as it incurs a performance hit + object->Flush(); + } + object_cache.subtract({GetInterval(object), ObjectSet{object}}); } diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 18db07217..0485dfb7a 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -637,7 +637,12 @@ void RasterizerOpenGL::FlushAll() {} void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) { MICROPROFILE_SCOPE(OpenGL_CacheManagement); - res_cache.FlushRegion(addr, size); + + if (Settings::values.use_accurate_framebuffers) { + // Only flush if use_accurate_framebuffers is enabled, as it incurs a performance hit + res_cache.FlushRegion(addr, size); + } + shader_cache.FlushRegion(addr, size); buffer_cache.FlushRegion(addr, size); } |