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author | unknown <FreddyFunk@users.noreply.github.com> | 2019-02-08 06:45:50 +0100 |
---|---|---|
committer | FreddyFunk <FreddyFunk@users.noreply.github.com> | 2019-03-29 18:12:42 +0100 |
commit | c791192d649cf01483dbea9907c6d13909b8e5a3 (patch) | |
tree | 1b62eaf1f16edfe93ce84c61bed9357d55e1e4e6 /src/video_core | |
parent | core: Do not link LZ4 to core. Use common/data_compression for nso segment decompression instead. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 0c8001b19..9218d6aaf 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -8,9 +8,9 @@ #include "common/assert.h" #include "common/common_paths.h" #include "common/common_types.h" -#include "common/data_compression.h" #include "common/file_util.h" #include "common/logging/log.h" +#include "common/lz4_compression.h" #include "common/scm_rev.h" #include "core/core.h" @@ -259,7 +259,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { return {}; } - dump.binary = Compression::DecompressDataLZ4(compressed_binary, binary_length); + dump.binary = Common::Compression::DecompressDataLZ4(compressed_binary, binary_length); if (dump.binary.empty()) { return {}; } @@ -288,7 +288,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn return {}; } - const std::vector<u8> code = Compression::DecompressDataLZ4(compressed_code, code_size); + const std::vector<u8> code = Common::Compression::DecompressDataLZ4(compressed_code, code_size); if (code.empty()) { return {}; } @@ -474,8 +474,8 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str if (!IsUsable()) return; - const std::vector<u8> compressed_code{ - Compression::CompressDataLZ4(reinterpret_cast<const u8*>(code.data()), code.size(), true)}; + const std::vector<u8> compressed_code{Common::Compression::CompressDataLZ4HCMax( + reinterpret_cast<const u8*>(code.data()), code.size())}; if (compressed_code.empty()) { LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}", unique_identifier); @@ -506,7 +506,7 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); const std::vector<u8> compressed_binary = - Compression::CompressDataLZ4(binary.data(), binary.size(), true); + Common::Compression::CompressDataLZ4HCMax(binary.data(), binary.size()); if (compressed_binary.empty()) { LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}", |