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author | bunnei <bunneidev@gmail.com> | 2018-04-24 06:46:51 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2018-04-25 04:31:46 +0200 |
commit | fbb3cd110c598003bf58a2aca5be489b5f3fb772 (patch) | |
tree | 570d425c25583a3609d719e3b5f495a5dbbf00b1 /src/video_core | |
parent | gl_rasterizer_cache: Handle compressed texture sizes. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 1 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 27 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 3 |
3 files changed, 31 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index bc9368877..b457b1fbe 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -560,6 +560,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& framebu SurfaceParams src_params; src_params.cpu_addr = framebuffer_addr; + src_params.addr = res_cache.TryFindFramebufferGpuAddress(framebuffer_addr).get_value_or(0); src_params.width = std::min(framebuffer.width, pixel_stride); src_params.height = framebuffer.height; src_params.stride = pixel_stride; diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index e1ad00feb..b924f1b8e 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -954,6 +954,33 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatc return surface; } +boost::optional<Tegra::GPUVAddr> RasterizerCacheOpenGL::TryFindFramebufferGpuAddress( + VAddr cpu_addr) const { + // Tries to find the GPU address of a framebuffer based on the CPU address. This is because + // final output framebuffers are specified by CPU address, but internally our GPU cache uses GPU + // addresses. We iterate through all cached framebuffers, and compare their starting CPU address + // to the one provided. This is obviously not great, and won't work if the framebuffer overlaps + // surfaces. + + std::vector<Tegra::GPUVAddr> gpu_addresses; + for (const auto& pair : surface_cache) { + for (const auto& surface : pair.second) { + const VAddr surface_cpu_addr = surface->GetCpuAddr(); + if (cpu_addr >= surface_cpu_addr && cpu_addr < (surface_cpu_addr + surface->size)) { + ASSERT_MSG(cpu_addr == surface_cpu_addr, "overlapping surfaces are unsupported"); + gpu_addresses.push_back(surface->addr); + } + } + } + + if (gpu_addresses.empty()) { + return {}; + } + + ASSERT_MSG(gpu_addresses.size() == 1, ">1 surface is unsupported"); + return gpu_addresses[0]; +} + SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams& params, ScaleMatch match_res_scale, bool load_if_create) { diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index 08858bab4..dfddcce90 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -411,6 +411,9 @@ public: Surface GetSurface(const SurfaceParams& params, ScaleMatch match_res_scale, bool load_if_create); + /// Tries to find a framebuffer GPU address based on the provided CPU address + boost::optional<Tegra::GPUVAddr> TryFindFramebufferGpuAddress(VAddr cpu_addr) const; + /// Attempt to find a subrect (resolution scaled) of a surface, otherwise loads a texture from /// Switch memory to OpenGL and caches it (if not already cached) SurfaceRect_Tuple GetSurfaceSubRect(const SurfaceParams& params, ScaleMatch match_res_scale, |