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authorbunnei <bunneidev@gmail.com>2020-02-17 21:35:14 +0100
committerbunnei <bunneidev@gmail.com>2020-02-26 03:23:00 +0100
commit2e16c237845bf1b5ff89b7b7a3f8bc1a84729eb1 (patch)
tree2ee5617fc3e3bdc47028d9d65097ceb070031727 /src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
parentrenderer_opengl: Add texture mailbox support for presenter thread. (diff)
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Diffstat (limited to '')
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp54
1 files changed, 34 insertions, 20 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
index 7ffa0ac09..c0d373477 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -13,24 +13,25 @@
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/string_util.h"
+#include "core/core.h"
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"
+#include "video_core/renderer_base.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
class SDLGLContext : public Core::Frontend::GraphicsContext {
public:
explicit SDLGLContext() {
// create a hidden window to make the shared context against
- window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED, // x position
- SDL_WINDOWPOS_UNDEFINED, // y position
- Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
- SDL_WINDOW_OPENGL | SDL_WINDOW_HIDDEN);
+ window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
+ SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
context = SDL_GL_CreateContext(window);
}
~SDLGLContext() {
+ DoneCurrent();
SDL_GL_DeleteContext(context);
SDL_DestroyWindow(window);
}
@@ -43,8 +44,6 @@ public:
SDL_GL_MakeCurrent(window, nullptr);
}
- void SwapBuffers() override {}
-
private:
SDL_Window* window;
SDL_GLContext context;
@@ -80,7 +79,8 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
return unsupported_ext.empty();
}
-EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) {
+EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen)
+ : EmuWindow_SDL2{system, fullscreen} {
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
@@ -90,6 +90,7 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
+ SDL_GL_SetSwapInterval(0);
std::string window_title = fmt::format("yuzu {} | {}-{}", Common::g_build_fullname,
Common::g_scm_branch, Common::g_scm_desc);
@@ -105,13 +106,22 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
exit(1);
}
+ dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
+ SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
+
if (fullscreen) {
Fullscreen();
}
- gl_context = SDL_GL_CreateContext(render_window);
- if (gl_context == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! {}", SDL_GetError());
+ window_context = SDL_GL_CreateContext(render_window);
+ core_context = CreateSharedContext();
+
+ if (window_context == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context: {}", SDL_GetError());
+ exit(1);
+ }
+ if (core_context == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create shared SDL2 GL context: {}", SDL_GetError());
exit(1);
}
@@ -128,28 +138,22 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscree
OnResize();
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
SDL_PumpEvents();
- SDL_GL_SetSwapInterval(false);
LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
Common::g_scm_desc);
Settings::LogSettings();
-
- DoneCurrent();
}
EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
- SDL_GL_DeleteContext(gl_context);
-}
-
-void EmuWindow_SDL2_GL::SwapBuffers() {
- SDL_GL_SwapWindow(render_window);
+ core_context.reset();
+ SDL_GL_DeleteContext(window_context);
}
void EmuWindow_SDL2_GL::MakeCurrent() {
- SDL_GL_MakeCurrent(render_window, gl_context);
+ core_context->MakeCurrent();
}
void EmuWindow_SDL2_GL::DoneCurrent() {
- SDL_GL_MakeCurrent(render_window, nullptr);
+ core_context->DoneCurrent();
}
void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, void* instance,
@@ -161,3 +165,13 @@ void EmuWindow_SDL2_GL::RetrieveVulkanHandlers(void* get_instance_proc_addr, voi
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
return std::make_unique<SDLGLContext>();
}
+
+void EmuWindow_SDL2_GL::Present() {
+ SDL_GL_MakeCurrent(render_window, window_context);
+ SDL_GL_SetSwapInterval(Settings::values.use_vsync ? 1 : 0);
+ while (IsOpen()) {
+ system.Renderer().TryPresent(100);
+ SDL_GL_SwapWindow(render_window);
+ }
+ SDL_GL_MakeCurrent(render_window, nullptr);
+}