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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-05-22 00:11:06 +0200 |
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committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-05-30 18:21:00 +0200 |
commit | 7259f7a733a3542af6381f6e145edbad491ecfb0 (patch) | |
tree | 09f1d55aebd543778c9757625d564b35bc920a9e /src/yuzu_cmd | |
parent | Merge pull request #2446 from ReinUsesLisp/tid (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/yuzu_cmd/config.cpp | 2 | ||||
-rw-r--r-- | src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp | 6 |
2 files changed, 1 insertions, 7 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 730956427..f3817bb87 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp @@ -349,8 +349,6 @@ void Config::ReadValues() { Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); Settings::values.frame_limit = static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); - Settings::values.use_compatibility_profile = - sdl2_config->GetBoolean("Renderer", "use_compatibility_profile", true); Settings::values.use_disk_shader_cache = sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false); Settings::values.use_accurate_gpu_emulation = diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp index 904022137..e2d3df180 100644 --- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp +++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp @@ -74,13 +74,9 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() { } EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(bool fullscreen) : EmuWindow_SDL2(fullscreen) { - const SDL_GLprofile profile = Settings::values.use_compatibility_profile - ? SDL_GL_CONTEXT_PROFILE_COMPATIBILITY - : SDL_GL_CONTEXT_PROFILE_CORE; - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); |