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authorlat9nq <lat9nq@virginia.edu>2020-07-10 04:42:09 +0200
committerGitHub <noreply@github.com>2020-07-10 04:42:09 +0200
commit63d23835ef4445b3a010cc0e8b1e73ebe012ac08 (patch)
treeb243c1167280dbf2e3f5af4597b6638fb707f091 /src/yuzu_tester
parentMerge pull request #4281 from RealJohnGalt/linkfix2 (diff)
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Diffstat (limited to '')
-rw-r--r--src/yuzu_tester/config.cpp63
1 files changed, 34 insertions, 29 deletions
diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp
index 1566c2e3f..acb22885e 100644
--- a/src/yuzu_tester/config.cpp
+++ b/src/yuzu_tester/config.cpp
@@ -81,6 +81,9 @@ void Config::ReadValues() {
Settings::values.touchscreen.diameter_x = 15;
Settings::values.touchscreen.diameter_y = 15;
+ Settings::values.use_docked_mode =
+ sdl2_config->GetBoolean("Controls", "use_docked_mode", false);
+
// Data Storage
Settings::values.use_virtual_sd =
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
@@ -92,57 +95,59 @@ void Config::ReadValues() {
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
// System
- Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
-
Settings::values.current_user = std::clamp<int>(
sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
const auto rng_seed_enabled = sdl2_config->GetBoolean("System", "rng_seed_enabled", false);
if (rng_seed_enabled) {
- Settings::values.rng_seed = sdl2_config->GetInteger("System", "rng_seed", 0);
+ Settings::values.rng_seed.SetValue(sdl2_config->GetInteger("System", "rng_seed", 0));
} else {
- Settings::values.rng_seed = std::nullopt;
+ Settings::values.rng_seed.SetValue(std::nullopt);
}
const auto custom_rtc_enabled = sdl2_config->GetBoolean("System", "custom_rtc_enabled", false);
if (custom_rtc_enabled) {
- Settings::values.custom_rtc =
- std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0));
+ Settings::values.custom_rtc.SetValue(
+ std::chrono::seconds(sdl2_config->GetInteger("System", "custom_rtc", 0)));
} else {
- Settings::values.custom_rtc = std::nullopt;
+ Settings::values.custom_rtc.SetValue(std::nullopt);
}
// Core
- Settings::values.use_multi_core = sdl2_config->GetBoolean("Core", "use_multi_core", false);
+ Settings::values.use_multi_core.SetValue(
+ sdl2_config->GetBoolean("Core", "use_multi_core", false));
// Renderer
- Settings::values.aspect_ratio =
- static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
- Settings::values.max_anisotropy =
- static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0));
- Settings::values.use_frame_limit = false;
- Settings::values.frame_limit = 100;
- Settings::values.use_disk_shader_cache =
- sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false);
+ Settings::values.aspect_ratio.SetValue(
+ static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0)));
+ Settings::values.max_anisotropy.SetValue(
+ static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0)));
+ Settings::values.use_frame_limit.SetValue(false);
+ Settings::values.frame_limit.SetValue(100);
+ Settings::values.use_disk_shader_cache.SetValue(
+ sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
- Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(gpu_accuracy_level);
- Settings::values.use_asynchronous_gpu_emulation =
- sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
- Settings::values.use_fast_gpu_time =
- sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true);
-
- Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
- Settings::values.bg_green =
- static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0));
- Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0));
+ Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
+ Settings::values.use_asynchronous_gpu_emulation.SetValue(
+ sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false));
+ Settings::values.use_fast_gpu_time.SetValue(
+ sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
+
+ Settings::values.bg_red.SetValue(
+ static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)));
+ Settings::values.bg_green.SetValue(
+ static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0)));
+ Settings::values.bg_blue.SetValue(
+ static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0)));
// Audio
Settings::values.sink_id = "null";
- Settings::values.enable_audio_stretching = false;
+ Settings::values.enable_audio_stretching.SetValue(false);
Settings::values.audio_device_id = "auto";
- Settings::values.volume = 0;
+ Settings::values.volume.SetValue(0);
- Settings::values.language_index = sdl2_config->GetInteger("System", "language_index", 1);
+ Settings::values.language_index.SetValue(
+ sdl2_config->GetInteger("System", "language_index", 1));
// Miscellaneous
Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Trace");