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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-09 07:16:25 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:37 +0200 |
commit | 14bd73db360c0cec61dd2e211dcde49b2197e425 (patch) | |
tree | 5f5783a61e43afe3811888e6063cb471372b50fe /src | |
parent | gl_rasterizer: Add texture fetch barrier for fragments (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_context.cpp | 3 | ||||
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp | 8 |
2 files changed, 7 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/emit_context.cpp index e0d678554..a24fa46c5 100644 --- a/src/shader_recompiler/backend/glsl/emit_context.cpp +++ b/src/shader_recompiler/backend/glsl/emit_context.cpp @@ -266,6 +266,9 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile case Stage::Fragment: stage_name = "fs"; position_name = "gl_FragCoord"; + if (runtime_info.force_early_z) { + header += "layout(early_fragment_tests)in;"; + } break; case Stage::Compute: stage_name = "cs"; diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp index adeafdd3d..fbf66015f 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp @@ -47,17 +47,17 @@ void EmitFPAdd16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i void EmitFPAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { if (Precise(inst)) { - ctx.AddPrecF32("{}=float({})+float({});", inst, a, b); + ctx.AddPrecF32("{}={}+{};", inst, a, b); } else { - ctx.AddF32("{}=float({})+float({});", inst, a, b); + ctx.AddF32("{}={}+{};", inst, a, b); } } void EmitFPAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { if (Precise(inst)) { - ctx.AddPrecF64("{}=double({})+double({});", inst, a, b); + ctx.AddPrecF64("{}={}+{};", inst, a, b); } else { - ctx.AddF64("{}=double({})+double({});", inst, a, b); + ctx.AddF64("{}={}+{};", inst, a, b); } } |