diff options
author | Marshall Mohror <mohror64@gmail.com> | 2021-10-17 03:33:58 +0200 |
---|---|---|
committer | Fernando Sahmkow <fsahmkow27@gmail.com> | 2021-11-16 22:11:31 +0100 |
commit | 37cb0377ae30e2139f6fa381d04124e51fcccded (patch) | |
tree | a1cd811a61535d8aa8790a9ac0400b0e79976499 /src | |
parent | Texture Cache: Rescale conversions between depth and color (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/common/settings.h | 1 | ||||
-rw-r--r-- | src/video_core/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/video_core/host_shaders/CMakeLists.txt | 17 | ||||
-rw-r--r-- | src/video_core/host_shaders/fidelityfx_fsr.comp | 114 | ||||
-rw-r--r-- | src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu.comp | 13 | ||||
-rw-r--r-- | src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas.comp | 13 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_blit_screen.cpp | 62 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_blit_screen.h | 4 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_fsr.cpp | 375 | ||||
-rw-r--r-- | src/video_core/renderer_vulkan/vk_fsr.h | 54 | ||||
-rw-r--r-- | src/yuzu/configuration/configure_graphics.ui | 5 |
11 files changed, 643 insertions, 17 deletions
diff --git a/src/common/settings.h b/src/common/settings.h index a09db0822..9da447ce0 100644 --- a/src/common/settings.h +++ b/src/common/settings.h @@ -64,6 +64,7 @@ enum class ScalingFilter : u32 { Bilinear = 0, Bicubic = 1, ScaleForce = 2, + Fsr = 3, }; struct ResolutionScalingInfo { diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 6aac7f305..91a30fef7 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -132,6 +132,8 @@ add_library(video_core STATIC renderer_vulkan/vk_descriptor_pool.h renderer_vulkan/vk_fence_manager.cpp renderer_vulkan/vk_fence_manager.h + renderer_vulkan/vk_fsr.cpp + renderer_vulkan/vk_fsr.h renderer_vulkan/vk_graphics_pipeline.cpp renderer_vulkan/vk_graphics_pipeline.h renderer_vulkan/vk_master_semaphore.cpp diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index 664d6ce5d..32e2ab500 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -1,3 +1,11 @@ +set(FIDELITYFX_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/externals/FidelityFX-FSR/ffx-fsr) + +set(GLSL_INCLUDES + fidelityfx_fsr.comp + ${FIDELITYFX_INCLUDE_DIR}/ffx_a.h + ${FIDELITYFX_INCLUDE_DIR}/ffx_fsr1.h +) + set(SHADER_FILES astc_decoder.comp block_linear_unswizzle_2d.comp @@ -13,6 +21,8 @@ set(SHADER_FILES present_bicubic.frag vulkan_blit_color_float.frag vulkan_blit_depth_stencil.frag + vulkan_fidelityfx_fsr_easu.comp + vulkan_fidelityfx_fsr_rcas.comp vulkan_present.frag vulkan_present.vert vulkan_quad_indexed.comp @@ -78,7 +88,7 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES}) OUTPUT ${SPIRV_HEADER_FILE} COMMAND - ${GLSLANGVALIDATOR} -V ${QUIET_FLAG} ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE} + ${GLSLANGVALIDATOR} -V ${QUIET_FLAG} -I"${FIDELITYFX_INCLUDE_DIR}" ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE} MAIN_DEPENDENCY ${SOURCE_FILE} ) @@ -86,9 +96,12 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES}) endif() endforeach() +set(SHADER_SOURCES ${SHADER_FILES}) +list(APPEND SHADER_SOURCES ${GLSL_INCLUDES}) + add_custom_target(host_shaders DEPENDS ${SHADER_HEADERS} SOURCES - ${SHADER_FILES} + ${SHADER_SOURCES} ) diff --git a/src/video_core/host_shaders/fidelityfx_fsr.comp b/src/video_core/host_shaders/fidelityfx_fsr.comp new file mode 100644 index 000000000..cbb601580 --- /dev/null +++ b/src/video_core/host_shaders/fidelityfx_fsr.comp @@ -0,0 +1,114 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +//!#version 460 core +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_420pack : enable +#extension GL_GOOGLE_include_directive : enable +#extension GL_EXT_shader_explicit_arithmetic_types : require + +// FidelityFX Super Resolution Sample +// +// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved. +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files(the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions : +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. + +layout( push_constant ) uniform constants { + u32vec2 input_size; +}; + +uvec4 Const0; +uvec4 Const1; +uvec4 Const2; +uvec4 Const3; + +#define A_GPU 1 +#define A_GLSL 1 +#define A_HALF + +#include "ffx_a.h" + +f16vec4 LinearToSRGB(f16vec4 linear) { + bvec4 selector = greaterThan(linear, f16vec4(0.00313066844250063)); + f16vec4 low = linear * float16_t(12.92); + f16vec4 high = float16_t(1.055) * pow(linear, f16vec4(1 / 2.4)) - float16_t(0.055); + return mix(low, high, selector); +} + +f16vec4 SRGBToLinear(f16vec4 srgb) { + bvec4 selector = greaterThan(srgb, f16vec4(0.0404482362771082)); + f16vec4 low = srgb * float16_t(1.0 / 12.92); + f16vec4 high = pow((srgb + float16_t(0.055)) * float16_t(1.0 / 1.055), f16vec4(2.4)); + return mix(low, high, selector); +} + +#if USE_EASU + #define FSR_EASU_H 1 + f16vec4 FsrEasuRH(vec2 p) { f16vec4 res = f16vec4(textureGather(InputTexture, p, 0)); return res; } + f16vec4 FsrEasuGH(vec2 p) { f16vec4 res = f16vec4(textureGather(InputTexture, p, 1)); return res; } + f16vec4 FsrEasuBH(vec2 p) { f16vec4 res = f16vec4(textureGather(InputTexture, p, 2)); return res; } +#endif +#if USE_RCAS + #define FSR_RCAS_H 1 + f16vec4 FsrRcasLoadH(ASW2 p) { return f16vec4(texelFetch(InputTexture, ASU2(p), 0)); } + void FsrRcasInputH(inout float16_t r, inout float16_t g, inout float16_t b) {} +#endif + +#include "ffx_fsr1.h" + +void CurrFilter(u32vec2 pos) { + // For debugging +#if USE_BILINEAR + vec2 pp = (vec2(pos) * vec2_AU2(Const0.xy) + vec2_AU2(Const0.zw)) * vec2_AU2(Const1.xy) + vec2(0.5, -0.5) * vec2_AU2(Const1.zw); + imageStore(OutputTexture, ivec2(pos), textureLod(InputTexture, pp, 0.0)); +#endif +#if USE_EASU + f16vec3 c; + FsrEasuH(c, pos, Const0, Const1, Const2, Const3); + imageStore(OutputTexture, ivec2(pos), f16vec4(c, 1)); +#endif +#if USE_RCAS + f16vec3 c; + FsrRcasH(c.r, c.g, c.b, pos, Const0); + imageStore(OutputTexture, ivec2(pos), f16vec4(c, 1)); +#endif + +} + +layout(local_size_x=64) in; +void main() { + +#if USE_EASU || USE_BILINEAR + vec2 ires = vec2(input_size); + vec2 tres = textureSize(InputTexture, 0); + vec2 ores = imageSize(OutputTexture); + FsrEasuCon(Const0, Const1, Const2, Const3, ires.x, ires.y, tres.x, tres.y, ores.x, ores.y); +#endif +#if USE_RCAS + FsrRcasCon(Const0, 0.25f); +#endif + + // Do remapping of local xy in workgroup for a more PS-like swizzle pattern. + AU2 gxy = ARmp8x8(gl_LocalInvocationID.x) + AU2(gl_WorkGroupID.x << 4u, gl_WorkGroupID.y << 4u); + CurrFilter(gxy); + gxy.x += 8u; + CurrFilter(gxy); + gxy.y += 8u; + CurrFilter(gxy); + gxy.x -= 8u; + CurrFilter(gxy); +} diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu.comp b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu.comp new file mode 100644 index 000000000..6525eeeb5 --- /dev/null +++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_easu.comp @@ -0,0 +1,13 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#version 460 core +#extension GL_GOOGLE_include_directive : enable + +layout(set=0,binding=0) uniform sampler2D InputTexture; +layout(set=0,binding=1,rgba16f) uniform image2D OutputTexture; + +#define USE_EASU 1 + +#include "fidelityfx_fsr.comp" diff --git a/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas.comp b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas.comp new file mode 100644 index 000000000..9463ed842 --- /dev/null +++ b/src/video_core/host_shaders/vulkan_fidelityfx_fsr_rcas.comp @@ -0,0 +1,13 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#version 460 core +#extension GL_GOOGLE_include_directive : enable + +layout(set=0,binding=0) uniform sampler2D InputTexture; +layout(set=0,binding=1,rgba16f) uniform image2D OutputTexture; + +#define USE_RCAS 1 + +#include "fidelityfx_fsr.comp" diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.cpp b/src/video_core/renderer_vulkan/vk_blit_screen.cpp index c91b24e3a..8ce60e874 100644 --- a/src/video_core/renderer_vulkan/vk_blit_screen.cpp +++ b/src/video_core/renderer_vulkan/vk_blit_screen.cpp @@ -23,6 +23,7 @@ #include "video_core/host_shaders/vulkan_present_vert_spv.h" #include "video_core/renderer_vulkan/renderer_vulkan.h" #include "video_core/renderer_vulkan/vk_blit_screen.h" +#include "video_core/renderer_vulkan/vk_fsr.h" #include "video_core/renderer_vulkan/vk_master_semaphore.h" #include "video_core/renderer_vulkan/vk_scheduler.h" #include "video_core/renderer_vulkan/vk_shader_util.h" @@ -147,8 +148,12 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, scheduler.Wait(resource_ticks[image_index]); resource_ticks[image_index] = scheduler.CurrentTick(); - UpdateDescriptorSet(image_index, - use_accelerated ? screen_info.image_view : *raw_image_views[image_index]); + const VkImageView source_image_view = + use_accelerated ? screen_info.image_view : *raw_image_views[image_index]; + + if (!fsr) { + UpdateDescriptorSet(image_index, source_image_view); + } BufferData data; SetUniformData(data, layout); @@ -225,9 +230,26 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, read_barrier); cmdbuf.CopyBufferToImage(*buffer, image, VK_IMAGE_LAYOUT_GENERAL, copy); cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, - VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, write_barrier); + VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | + VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, + 0, write_barrier); }); } + + if (fsr) { + auto crop_rect = framebuffer.crop_rect; + if (crop_rect.GetWidth() == 0) { + crop_rect.right = framebuffer.width; + } + if (crop_rect.GetHeight() == 0) { + crop_rect.bottom = framebuffer.height; + } + crop_rect = crop_rect.Scale(Settings::values.resolution_info.up_factor); + VkImageView fsr_image_view = + fsr->Draw(scheduler, image_index, source_image_view, crop_rect); + UpdateDescriptorSet(image_index, fsr_image_view); + } + scheduler.Record( [this, host_framebuffer, image_index, size = render_area](vk::CommandBuffer cmdbuf) { const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f; @@ -325,6 +347,13 @@ void VKBlitScreen::CreateDynamicResources() { CreateRenderPass(); CreateFramebuffers(); CreateGraphicsPipeline(); + fsr.reset(); + if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) { + const auto& layout = render_window.GetFramebufferLayout(); + fsr = std::make_unique<FSR>( + device, memory_allocator, image_count, + VkExtent2D{.width = layout.screen.GetWidth(), .height = layout.screen.GetHeight()}); + } } void VKBlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) { @@ -716,13 +745,14 @@ void VKBlitScreen::CreateGraphicsPipeline() { } void VKBlitScreen::CreateSampler() { + bool linear = Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::Fsr; const VkSamplerCreateInfo ci{ .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, .pNext = nullptr, .flags = 0, - .magFilter = VK_FILTER_LINEAR, - .minFilter = VK_FILTER_LINEAR, - .mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR, + .magFilter = linear ? VK_FILTER_LINEAR : VK_FILTER_NEAREST, + .minFilter = linear ? VK_FILTER_LINEAR : VK_FILTER_NEAREST, + .mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST, .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, @@ -905,17 +935,19 @@ void VKBlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfi UNIMPLEMENTED_IF(framebuffer_crop_rect.top != 0); UNIMPLEMENTED_IF(framebuffer_crop_rect.left != 0); - // Scale the output by the crop width/height. This is commonly used with 1280x720 rendering - // (e.g. handheld mode) on a 1920x1080 framebuffer. f32 scale_u = 1.0f; f32 scale_v = 1.0f; - if (framebuffer_crop_rect.GetWidth() > 0) { - scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) / - static_cast<f32>(screen_info.width); - } - if (framebuffer_crop_rect.GetHeight() > 0) { - scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) / - static_cast<f32>(screen_info.height); + // Scale the output by the crop width/height. This is commonly used with 1280x720 rendering + // (e.g. handheld mode) on a 1920x1080 framebuffer. + if (!fsr) { + if (framebuffer_crop_rect.GetWidth() > 0) { + scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) / + static_cast<f32>(screen_info.width); + } + if (framebuffer_crop_rect.GetHeight() > 0) { + scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) / + static_cast<f32>(screen_info.height); + } } const auto& screen = layout.screen; diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.h b/src/video_core/renderer_vulkan/vk_blit_screen.h index d3a16f0ba..337931468 100644 --- a/src/video_core/renderer_vulkan/vk_blit_screen.h +++ b/src/video_core/renderer_vulkan/vk_blit_screen.h @@ -38,6 +38,8 @@ class RasterizerVulkan; class VKScheduler; class VKSwapchain; +class FSR; + struct VKScreenInfo { VkImageView image_view{}; u32 width{}; @@ -132,6 +134,8 @@ private: std::vector<MemoryCommit> raw_buffer_commits; u32 raw_width = 0; u32 raw_height = 0; + + std::unique_ptr<FSR> fsr; }; } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_fsr.cpp b/src/video_core/renderer_vulkan/vk_fsr.cpp new file mode 100644 index 000000000..fd0a4aa42 --- /dev/null +++ b/src/video_core/renderer_vulkan/vk_fsr.cpp @@ -0,0 +1,375 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "common/div_ceil.h" +#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_comp_spv.h" +#include "video_core/host_shaders/vulkan_fidelityfx_fsr_rcas_comp_spv.h" +#include "video_core/renderer_vulkan/vk_fsr.h" +#include "video_core/renderer_vulkan/vk_scheduler.h" +#include "video_core/renderer_vulkan/vk_shader_util.h" +#include "video_core/vulkan_common/vulkan_device.h" + +namespace Vulkan { + +FSR::FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count, + VkExtent2D output_size) + : device{device}, memory_allocator{memory_allocator}, image_count{image_count}, + output_size{output_size} { + + CreateImages(); + CreateSampler(); + CreateShaders(); + CreateDescriptorPool(); + CreateDescriptorSetLayout(); + CreateDescriptorSets(); + CreatePipelineLayout(); + CreatePipeline(); +} + +VkImageView FSR::Draw(VKScheduler& scheduler, size_t image_index, VkImageView image_view, + const Common::Rectangle<int>& crop_rect) { + + UpdateDescriptorSet(image_index, image_view); + + scheduler.Record([this, image_index, crop_rect](vk::CommandBuffer cmdbuf) { + const VkImageMemoryBarrier base_barrier{ + .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = 0, + .dstAccessMask = 0, + .oldLayout = VK_IMAGE_LAYOUT_GENERAL, + .newLayout = VK_IMAGE_LAYOUT_GENERAL, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .image = {}, + .subresourceRange = + { + .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .baseMipLevel = 0, + .levelCount = 1, + .baseArrayLayer = 0, + .layerCount = 1, + }, + }; + + // TODO: Support clear color + cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *easu_pipeline); + cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, + VkExtent2D{ + .width = static_cast<u32>(crop_rect.GetWidth()), + .height = static_cast<u32>(crop_rect.GetHeight()), + }); + + { + VkImageMemoryBarrier fsr_write_barrier = base_barrier; + fsr_write_barrier.image = *images[image_index], + fsr_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; + + cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, + VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, fsr_write_barrier); + } + + cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0, + descriptor_sets[image_index * 2], {}); + cmdbuf.Dispatch(Common::DivCeil(output_size.width, 16u), + Common::DivCeil(output_size.height, 16u), 1); + + cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *rcas_pipeline); + cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, output_size); + + { + std::array<VkImageMemoryBarrier, 2> barriers; + auto& fsr_read_barrier = barriers[0]; + auto& blit_write_barrier = barriers[1]; + + fsr_read_barrier = base_barrier; + fsr_read_barrier.image = *images[image_index]; + fsr_read_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT; + fsr_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + + blit_write_barrier = base_barrier; + blit_write_barrier.image = *images[image_count + image_index]; + blit_write_barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; + blit_write_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL; + + cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, + VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, {}, {}, barriers); + } + + cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0, + descriptor_sets[image_index * 2 + 1], {}); + cmdbuf.Dispatch(Common::DivCeil(output_size.width, 16u), + Common::DivCeil(output_size.height, 16u), 1); + + { + std::array<VkImageMemoryBarrier, 1> barriers; + auto& blit_read_barrier = barriers[0]; + + blit_read_barrier = base_barrier; + blit_read_barrier.image = *images[image_count + image_index]; + blit_read_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT; + blit_read_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + + cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, + VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, {}, {}, barriers); + } + }); + + return *image_views[image_count + image_index]; +} + +void FSR::CreateDescriptorPool() { + const std::array<VkDescriptorPoolSize, 2> pool_sizes{{ + { + .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, + .descriptorCount = static_cast<u32>(image_count * 2), + }, + { + .type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, + .descriptorCount = static_cast<u32>(image_count * 2), + }, + }}; + + const VkDescriptorPoolCreateInfo ci{ + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, + .pNext = nullptr, + .flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT, + .maxSets = static_cast<u32>(image_count * 2), + .poolSizeCount = static_cast<u32>(pool_sizes.size()), + .pPoolSizes = pool_sizes.data(), + }; + descriptor_pool = device.GetLogical().CreateDescriptorPool(ci); +} + +void FSR::CreateDescriptorSetLayout() { + const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings{{ + { + .binding = 0, + .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, + .descriptorCount = 1, + .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT, + .pImmutableSamplers = sampler.address(), + }, + { + .binding = 1, + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, + .descriptorCount = 1, + .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT, + .pImmutableSamplers = sampler.address(), + }, + }}; + + const VkDescriptorSetLayoutCreateInfo ci{ + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .bindingCount = static_cast<u32>(layout_bindings.size()), + .pBindings = layout_bindings.data(), + }; + + descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci); +} + +void FSR::CreateDescriptorSets() { + const u32 sets = static_cast<u32>(image_count * 2); + const std::vector layouts(sets, *descriptor_set_layout); + + const VkDescriptorSetAllocateInfo ai{ + .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, + .pNext = nullptr, + .descriptorPool = *descriptor_pool, + .descriptorSetCount = sets, + .pSetLayouts = layouts.data(), + }; + + descriptor_sets = descriptor_pool.Allocate(ai); +} + +void FSR::CreateImages() { + images.resize(image_count * 2); + image_views.resize(image_count * 2); + buffer_commits.resize(image_count * 2); + + for (size_t i = 0; i < image_count * 2; ++i) { + images[i] = device.GetLogical().CreateImage(VkImageCreateInfo{ + .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .imageType = VK_IMAGE_TYPE_2D, + .format = VK_FORMAT_R16G16B16A16_SFLOAT, + .extent = + { + .width = output_size.width, + .height = output_size.height, + .depth = 1, + }, + .mipLevels = 1, + .arrayLayers = 1, + .samples = VK_SAMPLE_COUNT_1_BIT, + .tiling = VK_IMAGE_TILING_OPTIMAL, + .usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_STORAGE_BIT | + VK_IMAGE_USAGE_SAMPLED_BIT, + .sharingMode = VK_SHARING_MODE_EXCLUSIVE, + .queueFamilyIndexCount = 0, + .pQueueFamilyIndices = nullptr, + .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED, + }); + buffer_commits[i] = memory_allocator.Commit(images[i], MemoryUsage::DeviceLocal); + image_views[i] = device.GetLogical().CreateImageView(VkImageViewCreateInfo{ + .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .image = *images[i], + .viewType = VK_IMAGE_VIEW_TYPE_2D, + .format = VK_FORMAT_R16G16B16A16_SFLOAT, + .components = + { + .r = VK_COMPONENT_SWIZZLE_IDENTITY, + .g = VK_COMPONENT_SWIZZLE_IDENTITY, + .b = VK_COMPONENT_SWIZZLE_IDENTITY, + .a = VK_COMPONENT_SWIZZLE_IDENTITY, + }, + .subresourceRange = + { + .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, + .baseMipLevel = 0, + .levelCount = 1, + .baseArrayLayer = 0, + .layerCount = 1, + }, + }); + } +} + +void FSR::CreatePipelineLayout() { + VkPushConstantRange push_const{ + .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT, + .offset = 0, + .size = sizeof(std::array<u32, 2>), + }; + VkPipelineLayoutCreateInfo ci{ + .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .setLayoutCount = 1, + .pSetLayouts = descriptor_set_layout.address(), + .pushConstantRangeCount = 1, + .pPushConstantRanges = &push_const, + }; + + pipeline_layout = device.GetLogical().CreatePipelineLayout(ci); +} + +void FSR::UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const { + const auto fsr_image_view = *image_views[image_index]; + const auto blit_image_view = *image_views[image_count + image_index]; + + const VkDescriptorImageInfo image_info{ + .imageView = image_view, + .imageLayout = VK_IMAGE_LAYOUT_GENERAL, + }; + const VkDescriptorImageInfo fsr_image_info{ + .imageView = fsr_image_view, + .imageLayout = VK_IMAGE_LAYOUT_GENERAL, + }; + const VkDescriptorImageInfo blit_image_info{ + .imageView = blit_image_view, + .imageLayout = VK_IMAGE_LAYOUT_GENERAL, + }; + + VkWriteDescriptorSet sampler_write{ + .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + .pNext = nullptr, + .dstSet = descriptor_sets[image_index * 2], + .dstBinding = 0, + .dstArrayElement = 0, + .descriptorCount = 1, + .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, + .pImageInfo = &image_info, + .pBufferInfo = nullptr, + .pTexelBufferView = nullptr, + }; + + VkWriteDescriptorSet output_write{ + .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + .pNext = nullptr, + .dstSet = descriptor_sets[image_index * 2], + .dstBinding = 1, + .dstArrayElement = 0, + .descriptorCount = 1, + .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, + .pImageInfo = &fsr_image_info, + .pBufferInfo = nullptr, + .pTexelBufferView = nullptr, + }; + + device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, output_write}, {}); + + sampler_write.dstSet = descriptor_sets[image_index * 2 + 1]; + sampler_write.pImageInfo = &fsr_image_info; + output_write.dstSet = descriptor_sets[image_index * 2 + 1]; + output_write.pImageInfo = &blit_image_info; + + device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, output_write}, {}); +} + +void FSR::CreateSampler() { + const VkSamplerCreateInfo ci{ + .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .magFilter = VK_FILTER_LINEAR, + .minFilter = VK_FILTER_LINEAR, + .mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR, + .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, + .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, + .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, + .mipLodBias = 0.0f, + .anisotropyEnable = VK_FALSE, + .maxAnisotropy = 0.0f, + .compareEnable = VK_FALSE, + .compareOp = VK_COMPARE_OP_NEVER, + .minLod = 0.0f, + .maxLod = 0.0f, + .borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK, + .unnormalizedCoordinates = VK_FALSE, + }; + + sampler = device.GetLogical().CreateSampler(ci); +} + +void FSR::CreateShaders() { + easu_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_COMP_SPV); + rcas_shader = BuildShader(device, VULKAN_FIDELITYFX_FSR_EASU_COMP_SPV); +} + +void FSR::CreatePipeline() { + VkPipelineShaderStageCreateInfo shader_stage{ + + .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .stage = VK_SHADER_STAGE_COMPUTE_BIT, + .pName = "main", + .pSpecializationInfo = nullptr, + }; + + VkComputePipelineCreateInfo pipeline_ci{ + .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .layout = *pipeline_layout, + .basePipelineIndex = 0, + }; + + shader_stage.module = *easu_shader; + pipeline_ci.stage = shader_stage; + easu_pipeline = device.GetLogical().CreateComputePipeline(pipeline_ci); + + shader_stage.module = *rcas_shader; + pipeline_ci.stage = shader_stage; + rcas_pipeline = device.GetLogical().CreateComputePipeline(pipeline_ci); +} + +} // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_fsr.h b/src/video_core/renderer_vulkan/vk_fsr.h new file mode 100644 index 000000000..8391e2e58 --- /dev/null +++ b/src/video_core/renderer_vulkan/vk_fsr.h @@ -0,0 +1,54 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "common/math_util.h" +#include "video_core/vulkan_common/vulkan_memory_allocator.h" +#include "video_core/vulkan_common/vulkan_wrapper.h" + +namespace Vulkan { + +class Device; +class VKScheduler; + +class FSR { +public: + explicit FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count, + VkExtent2D output_size); + VkImageView Draw(VKScheduler& scheduler, size_t image_index, VkImageView image_view, + const Common::Rectangle<int>& crop_rect); + +private: + void CreateDescriptorPool(); + void CreateDescriptorSetLayout(); + void CreateDescriptorSets(); + void CreateImages(); + void CreateSampler(); + void CreateShaders(); + void CreatePipeline(); + void CreatePipelineLayout(); + + void UpdateDescriptorSet(std::size_t image_index, VkImageView image_view) const; + + const Device& device; + MemoryAllocator& memory_allocator; + size_t image_count; + VkExtent2D output_size; + + vk::DescriptorPool descriptor_pool; + vk::DescriptorSetLayout descriptor_set_layout; + vk::DescriptorSets descriptor_sets; + vk::PipelineLayout pipeline_layout; + vk::ShaderModule easu_shader; + vk::ShaderModule rcas_shader; + vk::Pipeline easu_pipeline; + vk::Pipeline rcas_pipeline; + vk::Sampler sampler; + std::vector<vk::Image> images; + std::vector<vk::ImageView> image_views; + std::vector<MemoryCommit> buffer_commits; +}; + +} // namespace Vulkan diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui index d5e0d4e89..014ca6683 100644 --- a/src/yuzu/configuration/configure_graphics.ui +++ b/src/yuzu/configuration/configure_graphics.ui @@ -402,6 +402,11 @@ <string>ScaleForce</string> </property> </item> + <item> + <property name="text"> + <string>FidelityFX Super Resolution</string> + </property> + </item> </widget> </item> </layout> |