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author | Lioncash <mathew1800@gmail.com> | 2015-12-30 14:52:01 +0100 |
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committer | Lioncash <mathew1800@gmail.com> | 2015-12-30 14:52:01 +0100 |
commit | 5e17a586da5e01ac037203b45a19dc0da839e868 (patch) | |
tree | df3d942ea9730a53d2597cad0b8c86cd31321d6b /src | |
parent | Merge pull request #1306 from Subv/sync (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/video_core.cpp | 11 | ||||
-rw-r--r-- | src/video_core/video_core.h | 5 |
2 files changed, 10 insertions, 6 deletions
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp index eaddda668..912db91a4 100644 --- a/src/video_core/video_core.cpp +++ b/src/video_core/video_core.cpp @@ -2,7 +2,10 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <memory> + #include "common/emu_window.h" +#include "common/make_unique.h" #include "common/logging/log.h" #include "core/core.h" @@ -18,8 +21,8 @@ namespace VideoCore { -EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window -RendererBase* g_renderer = nullptr; ///< Renderer plugin +EmuWindow* g_emu_window = nullptr; ///< Frontend emulator window +std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin std::atomic<bool> g_hw_renderer_enabled; std::atomic<bool> g_shader_jit_enabled; @@ -29,7 +32,7 @@ void Init(EmuWindow* emu_window) { Pica::Init(); g_emu_window = emu_window; - g_renderer = new RendererOpenGL(); + g_renderer = Common::make_unique<RendererOpenGL>(); g_renderer->SetWindow(g_emu_window); g_renderer->Init(); @@ -40,7 +43,7 @@ void Init(EmuWindow* emu_window) { void Shutdown() { Pica::Shutdown(); - delete g_renderer; + g_renderer.reset(); LOG_DEBUG(Render, "shutdown OK"); } diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h index 2867bf03e..accb0a4eb 100644 --- a/src/video_core/video_core.h +++ b/src/video_core/video_core.h @@ -5,6 +5,7 @@ #pragma once #include <atomic> +#include <memory> class EmuWindow; class RendererBase; @@ -29,8 +30,8 @@ static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height // Video core renderer // --------------------- -extern RendererBase* g_renderer; ///< Renderer plugin -extern EmuWindow* g_emu_window; ///< Emu window +extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin +extern EmuWindow* g_emu_window; ///< Emu window // TODO: Wrap these in a user settings struct along with any other graphics settings (often set from qt ui) extern std::atomic<bool> g_hw_renderer_enabled; |