diff options
author | FernandoS27 <fsahmkow27@gmail.com> | 2018-10-13 04:06:04 +0200 |
---|---|---|
committer | FernandoS27 <fsahmkow27@gmail.com> | 2018-12-09 22:22:29 +0100 |
commit | 7b9c982d297f15c9fc30cd0cd68508b7df46cf45 (patch) | |
tree | 609853b36f20ed8f8a180483ed94c7a2ec886ac2 /src | |
parent | Merge pull request #1868 from lioncash/config (diff) | |
download | yuzu-7b9c982d297f15c9fc30cd0cd68508b7df46cf45.tar yuzu-7b9c982d297f15c9fc30cd0cd68508b7df46cf45.tar.gz yuzu-7b9c982d297f15c9fc30cd0cd68508b7df46cf45.tar.bz2 yuzu-7b9c982d297f15c9fc30cd0cd68508b7df46cf45.tar.lz yuzu-7b9c982d297f15c9fc30cd0cd68508b7df46cf45.tar.xz yuzu-7b9c982d297f15c9fc30cd0cd68508b7df46cf45.tar.zst yuzu-7b9c982d297f15c9fc30cd0cd68508b7df46cf45.zip |
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 7 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.h | 52 |
2 files changed, 57 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index 5f4cdd119..cfc0dae29 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -107,6 +107,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only, params.height = Common::AlignUp(config.tic.Height(), GetCompressionFactor(params.pixel_format)); params.unaligned_height = config.tic.Height(); params.target = SurfaceTargetFromTextureType(config.tic.texture_type); + params.identity = SurfaceClass::Uploaded; switch (params.target) { case SurfaceTarget::Texture1D: @@ -173,6 +174,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only, params.height = config.height; params.unaligned_height = config.height; params.target = SurfaceTarget::Texture2D; + params.identity = SurfaceClass::RenderTarget; params.depth = 1; params.max_mip_level = 1; params.is_layered = false; @@ -208,6 +210,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only, params.height = zeta_height; params.unaligned_height = zeta_height; params.target = SurfaceTarget::Texture2D; + params.identity = SurfaceClass::DepthBuffer; params.depth = 1; params.max_mip_level = 1; params.is_layered = false; @@ -236,6 +239,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only, params.height = config.height; params.unaligned_height = config.height; params.target = SurfaceTarget::Texture2D; + params.identity = SurfaceClass::Copy; params.depth = 1; params.max_mip_level = 1; params.rt = {}; @@ -560,8 +564,7 @@ CachedSurface::CachedSurface(const SurfaceParams& params) glTexParameterf(SurfaceTargetToGL(params.target), GL_TEXTURE_LOD_BIAS, 1000.0); } - LabelGLObject(GL_TEXTURE, texture.handle, params.addr, - SurfaceParams::SurfaceTargetName(params.target)); + OpenGL::LabelGLObject(GL_TEXTURE, texture.handle, params.addr, params.IdentityString()); // Clamp size to mapped GPU memory region // TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000 diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h index c710aa245..ee158bd91 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h @@ -35,6 +35,14 @@ using PixelFormat = VideoCore::Surface::PixelFormat; using ComponentType = VideoCore::Surface::ComponentType; struct SurfaceParams { + + enum class SurfaceClass { + Uploaded, + RenderTarget, + DepthBuffer, + Copy, + }; + static std::string SurfaceTargetName(SurfaceTarget target) { switch (target) { case SurfaceTarget::Texture1D: @@ -210,6 +218,48 @@ struct SurfaceParams { /// Initializes parameters for caching, should be called after everything has been initialized void InitCacheParameters(Tegra::GPUVAddr gpu_addr); + std::string TargetName() const { + switch (target) { + case SurfaceTarget::Texture1D: + return "1D"; + case SurfaceTarget::Texture2D: + return "2D"; + case SurfaceTarget::Texture3D: + return "3D"; + case SurfaceTarget::Texture1DArray: + return "1DArray"; + case SurfaceTarget::Texture2DArray: + return "2DArray"; + case SurfaceTarget::TextureCubemap: + return "Cube"; + default: + LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target)); + UNREACHABLE(); + return fmt::format("TUK({})", static_cast<u32>(target)); + } + } + + std::string ClassName() const { + switch (identity) { + case SurfaceClass::Uploaded: + return "UP"; + case SurfaceClass::RenderTarget: + return "RT"; + case SurfaceClass::DepthBuffer: + return "DB"; + case SurfaceClass::Copy: + return "CP"; + default: + LOG_CRITICAL(HW_GPU, "Unimplemented surface_class={}", static_cast<u32>(identity)); + UNREACHABLE(); + return fmt::format("CUK({})", static_cast<u32>(identity)); + } + } + + std::string IdentityString() const { + return ClassName() + '_' + TargetName() + '_' + (is_tiled ? 'T' : 'L'); + } + bool is_tiled; u32 block_width; u32 block_height; @@ -223,6 +273,7 @@ struct SurfaceParams { u32 depth; u32 unaligned_height; SurfaceTarget target; + SurfaceClass identity; u32 max_mip_level; bool is_layered; bool srgb_conversion; @@ -255,6 +306,7 @@ struct SurfaceReserveKey : Common::HashableStruct<OpenGL::SurfaceParams> { static SurfaceReserveKey Create(const OpenGL::SurfaceParams& params) { SurfaceReserveKey res; res.state = params; + res.state.identity = {}; // Ignore the origin of the texture res.state.gpu_addr = {}; // Ignore GPU vaddr in caching res.state.rt = {}; // Ignore rt config in caching return res; |