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authorbunnei <bunneidev@gmail.com>2018-07-24 05:06:48 +0200
committerGitHub <noreply@github.com>2018-07-24 05:06:48 +0200
commit92304181d5551108d8eac6e1d2c8294ee6378c11 (patch)
treecb5bbe28f08958e83c309e492178209376318ac7 /src
parentMerge pull request #790 from bunnei/shader-print-instr (diff)
parentgl_shader_decompiler: Correct return value of WriteTexsInstruction() (diff)
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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index d4b1a6f33..acf067050 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -756,8 +756,8 @@ private:
}
}
- std::string WriteTexsInstruction(const Instruction& instr, const std::string& coord,
- const std::string& texture) {
+ void WriteTexsInstruction(const Instruction& instr, const std::string& coord,
+ const std::string& texture) {
// Add an extra scope and declare the texture coords inside to prevent
// overwriting them in case they are used as outputs of the texs instruction.
shader.AddLine('{');