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author | Squall-Leonhart <danialhorton@hotmail.com> | 2023-10-04 10:54:16 +0200 |
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committer | Squall-Leonhart <danialhorton@hotmail.com> | 2023-10-04 18:14:53 +0200 |
commit | a17cde7b2ced1496b4f2da00608a2638730af39d (patch) | |
tree | 55150931e2ddf694cda22bbc1f7fda1294ebc539 /src | |
parent | Fix CI Formatting check (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/video_core/host_shaders/convert_d32f_to_abgr8.frag | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag index b7012a61d..6072cbd1b 100644 --- a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag +++ b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag @@ -10,5 +10,5 @@ layout(location = 0) out vec4 color; void main() { ivec2 coord = ivec2(gl_FragCoord.xy); float depth = textureLod(depth_tex, coord, 0).r; - color = vec4(vec3(depth), 1.0); // Convert depth to grayscale color + color = vec4(depth, depth*depth, sqrt(depth), 1.0); // Convert depth to color } |