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authorYuri Kunde Schlesner <yuriks@yuriks.net>2016-12-17 07:32:35 +0100
committerYuri Kunde Schlesner <yuriks@yuriks.net>2017-01-26 03:53:23 +0100
commitbd82cffd0bf5d61eab8c7c856bcc284b1a77e33b (patch)
tree8b4d2973f30be643a9d688cd310470d6d7748da1 /src
parentVideoCore/Shader: Use only entry_point as ShaderSetup param (diff)
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Diffstat (limited to '')
-rw-r--r--src/video_core/shader/shader.cpp4
-rw-r--r--src/video_core/shader/shader.h4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 936db0582..ae696533f 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -120,7 +120,7 @@ void ShaderSetup::Setup() {
MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
-void ShaderSetup::Run(UnitState& state, unsigned int entry_point) {
+void ShaderSetup::Run(UnitState& state, unsigned int entry_point) const {
ASSERT(entry_point < 1024);
MICROPROFILE_SCOPE(GPU_Shader);
@@ -139,7 +139,7 @@ void ShaderSetup::Run(UnitState& state, unsigned int entry_point) {
}
DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes,
- unsigned int entry_point) {
+ unsigned int entry_point) const {
ASSERT(entry_point < 1024);
UnitState state;
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index d21f481ab..44b9861e9 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -191,7 +191,7 @@ struct ShaderSetup {
* Runs the currently setup shader
* @param state Shader unit state, must be setup per shader and per shader unit
*/
- void Run(UnitState& state, unsigned int entry_point);
+ void Run(UnitState& state, unsigned int entry_point) const;
/**
* Produce debug information based on the given shader and input vertex
@@ -201,7 +201,7 @@ struct ShaderSetup {
* @return Debug information for this shader with regards to the given vertex
*/
DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes,
- unsigned int entry_point);
+ unsigned int entry_point) const;
};
} // namespace Shader